updated docs paths

This commit is contained in:
Peli de Halleux
2016-03-21 22:13:39 -07:00
parent 3d3332faa1
commit 9fbc17c8ce
11 changed files with 96 additions and 97 deletions

View File

@@ -49,7 +49,7 @@ namespace game {
/**
* Gets the current score
*/
//% weight=9 help=td/game-library
//% weight=9 help=game/score
//% blockId=game_score block="score" blockGap=8
export function score(): number {
return _score;
@@ -59,7 +59,7 @@ namespace game {
* Adds points to the current score
* @param points amount of points to change, eg: 1
*/
//% weight=10 help=td/game-library
//% weight=10 help=game/add-score
//% blockId=game_add_score block="change score by|%points" blockGap=8
export function addScore(points: number): void {
setScore(_score + points);
@@ -77,7 +77,7 @@ namespace game {
* Starts a game countdown timer
* @param ms countdown duration in milliseconds, eg: 10000
*/
//% weight=9 help=td/game-library
//% weight=9 help=game/start-countdown
//% blockId=game_start_countdown block="start countdown|(ms) %duration" blockGap=8
export function startCountdown(ms: number): void {
if (checkStart()) {
@@ -99,7 +99,7 @@ namespace game {
/**
* Displays a game over animation.
*/
//% weight=8 help=td/game-library
//% weight=8 help=game/game-over
//% blockId=game_game_over block="game over"
export function gameOver(): void {
if (!_isGameOver) {
@@ -140,7 +140,7 @@ namespace game {
* Sets the current score value
* @param value TODO
*/
//% weight=10 help=td/game-library
//% weight=10 help=game/set-score
export function setScore(value: number): void {
_score = Math.max(0, value);
}
@@ -148,7 +148,7 @@ namespace game {
/**
* Gets the current life
*/
//% weight=10 help=td/game-library
//% weight=10
export function life(): number {
return _life;
}
@@ -157,7 +157,7 @@ namespace game {
* Sets the current life value
* @param value TODO
*/
//% weight=10 help=td/game-library
//% weight=10
export function setLife(value: number): void {
_life = Math.max(0, value);
if (_life <= 0) {
@@ -169,7 +169,7 @@ namespace game {
* Adds life points to the current life
* @param lives TODO
*/
//% weight=10 help=td/game-library
//% weight=10
export function addLife(lives: number): void {
setLife(_life + lives);
}
@@ -177,7 +177,7 @@ namespace game {
/**
* Gets the remaining time (since `start countdown`) or current time (since the device started or `start stopwatch`) in milliseconds.
*/
//% weight=10 help=td/game-library
//% weight=10
export function currentTime(): number {
if (_endTime > 0) {
return Math.max(0, _endTime - input.runningTime());
@@ -190,7 +190,7 @@ namespace game {
* Removes some life
* @param life TODO
*/
//% weight=10 help=td/game-library
//% weight=10
export function removeLife(life: number): void {
setLife(_life - life);
control.inBackground(() => {
@@ -206,7 +206,7 @@ namespace game {
/**
* Increments the level and display a message.
*/
//% weight=10 help=td/game-library
//% weight=10
export function levelUp(): void {
_level = _level + 1;
basic.showString("LEVEL:", 150);
@@ -216,7 +216,7 @@ namespace game {
/**
* Gets the current level
*/
//% weight=10 help=td/game-library
//% weight=10
export function level(): number {
return _level;
}
@@ -224,7 +224,7 @@ namespace game {
/**
* Starts a stopwatch timer. `current time` will return the elapsed time.
*/
//% weight=10 help=td/game-library
//% weight=10
export function startStopwatch(): void {
_startTime = input.runningTime();
_endTime = -1;
@@ -233,7 +233,7 @@ namespace game {
/**
* Gets a value indicating if the game is still running. Returns `false` if game over.
*/
//% weight=10 help=td/game-library
//% weight=10
export function isRunning(): boolean {
let running: boolean;
return !_isGameOver;
@@ -242,7 +242,7 @@ namespace game {
/**
* Displays the score on the screen.
*/
//% help=td/game-library weight=60
//% weight=60
export function showScore(): void {
basic.showString(" SCORE ", 100);
basic.showNumber(_score, 150);
@@ -252,7 +252,6 @@ namespace game {
/**
* Indicates if the game is display the game over sequence.
*/
//% help=/functions/game-library
export function isGameOver(): boolean {
let over: boolean;
return _isGameOver;