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docs/lessons/guess-the-number/activity.md
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docs/lessons/guess-the-number/activity.md
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# guess the number activity
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Guess the number with math random.
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### ~avatar avatar
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### @video td/videos/guess-the-number-0
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Welcome! This tutorial will help you create a guess the number game! Let's get started!
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### ~
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Add an event handler when button `A` is pressed.
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```blocks
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input.onButtonPressed(Button.A, () => {
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})
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```
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Create a local variable of type number `x` and set it to a random number using `pick random`. `pick random` 9 generates a random number between `0` and `09`.
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = Math.random(9)
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})
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```
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Show the random number on the screen.
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = Math.random(9)
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basic.showNumber(x)
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})
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```
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### ~avatar avatar
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Excellent, you're ready to continue with the [challenges](/microbit/lessons/guess-the-number/challenges)!
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### ~
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docs/lessons/guess-the-number/challenges.md
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docs/lessons/guess-the-number/challenges.md
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# guess the number challenges
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Coding challenges for the guess the number tutorial.
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## Before we get started
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Complete the following [guided tutorial](/microbit/lessons/guess-the-number/activity), and your code should look like this:
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = Math.random(9)
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basic.showNumber(x)
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})
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```
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### Challenge 1
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### @video td/videos/guess-the-number-2
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When button `B` is pressed, we want to clear the screen. This will make it so users can play your game over and over again! Add an event handler to handle this case.
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = Math.random(9)
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basic.showNumber(x)
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})
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input.onButtonPressed(Button.B, () => {
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basic.clearScreen()
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})
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```
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### Challenge 2
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Show an animation when you clear the screen! Choose what animation makes most sense to you. Be creative!
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