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# guess the number lesson
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Learn to create a random number with input from button A. #input #screen #math #docs
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### @video td/videos/guess-the-number-0
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## Topic
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Math - Pick Random
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## Quick links
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* [activity](/microbit/lessons/guess-the-number/activity)
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* [challenges](/microbit/lessons/guess-the-number/challenges)
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## Class
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Year 7
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## Prior learning/place of lesson in scheme of work
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Learn how to create numbers randomly by using the input of the BBC micro:bit. We will be learning how to create random numbers with input using a local variable as well as simple commands, such as pick number and show number.
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## Documentation
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* **on button pressed**: [read more...](/microbit/reference/input/on-button-pressed)
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* **local variable **: [read more...](/microbit/reference/variables/var)
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* **assignment operator**: [read more...](/microbit/reference/variables/assign)
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* **show number**: [read more...](/microbit/reference/basic/show-number)
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* **pick number**: [read more...](/microbit/blocks/math)
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* **clear screen**: [read more...](/microbit/reference/basic/clear-screen)
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## Objectives
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* learn how to run code when an input button is pressed
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* learn how a variable is a place where you can store data
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* learn how to set the value of a local variable
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* learn how to returns a random number
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* learn how to show a number on the LED screen, one digit at a time (scrolling left to right)
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* learn how to turn off all the LED lights on the LED screen
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Understands that iteration is the repetition of a process such as a loop. (AL)
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* Represents solutions using a structured notation. (AL) (AB)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals. (AL)
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* Declares and assigns variables.(AB)
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#### Data & Data Representation
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* Understands the difference between data and information. (AB)
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* Defines data types: real numbers and Boolean. (AB)
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#### Information Technology
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* Collects, organises and presents data and information in digital content. (AB)
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* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [activity](/microbit/lessons/guess-the-number/activity)
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## Extended Activity
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* time: 20 min.
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* [challenges](/microbit/lessons/guess-the-number/challenges)
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## Homework
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* Extended Activity: [challenges](/microbit/lessons/guess-the-number/challenges)
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