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docs/lessons/spinner/activity.md
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docs/lessons/spinner/activity.md
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# spinner activity
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Create an arrow that randomly points to a player.
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### ~avatar avatar
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### @video td/videos/spinner-0
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### ~
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Welcome! This guided tutorial will teach how to program a script that randomly points to a player. Let's get started!
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Let's begin by adding an `on shake` condition to know when the micro:bit is shaken.
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Now let's randomly generate a number from 0 to 3 so that we can randomly display an arrow in a given direction.
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Now let's handle each of the cases by displaying the appropriate arrow. (Let's display an up arrow if `random arrow` is 0.
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Now let's handle the rest of the cases for `random arrow`.
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### ~avatar avatar
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Excellent, you're ready to continue with the [challenges](/microbit/lessons/spinner/challenges)!
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### ~
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docs/lessons/spinner/challenges.md
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docs/lessons/spinner/challenges.md
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# spinner challenges
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Create an arrow that randomly points to a player.
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## Before we get started
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Complete the following [guided tutorial](/microbit/lessons/spinner/activity), your code should look like this:
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### Challenge 1
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Modify the random number generator so that it can include new arrows we will create in the next challenge.
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* Do **not** run the code yet because it will not work until you have conditions for every random number.
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### Challenge 2
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Let's add four more arrows that point diagonally.
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* Run your code to see if it works as expected
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### Challenge 3
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Add some other arrows if there are more than 8 players.
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