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docs/reference/js/lessons/counter/activity.md
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docs/reference/js/lessons/counter/activity.md
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# counter activity
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Display a number with a variable.
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### ~avatar avatar
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### @video td/videos/counter-0
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Welcome! This tutorial will teach you how to make a counter that increments when button A is pressed. Let's get started!
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### ~
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To create a new script, go to the [Create Code](/microbit/create-code) page and tap *New Project* under **Touch Develop**.
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Let's start by creating a **local variable** `count` to keep track of the current count.
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```
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let count = 0
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```
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The code under ``on button pressed("A")`` will run each time the user presses A. Let's add a line of code that increments `count` by `1`.
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```
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let count_ = 0
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input.onButtonPressed("A", () => {
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count = count + 1
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})
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```
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Since the count has changed, it's time to refresh the screen display. Let's add a line of code to display the count on screen.
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```
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let count_1 = 0
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input.onButtonPressed("A", () => {
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count = count + 1
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basic.showNumber(count, 150)
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})
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```
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### ~avatar avatar
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Excellent, you're ready to continue with the [challenges](/microbit/lessons/counter/challenges)!
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### ~
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docs/reference/js/lessons/counter/challenges.md
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# counter challenges
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Coding challenges for the counter tutorial.
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## Before we get started
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Complete the following [guided tutorial](/microbit/lessons/counter/activity) At the end of the tutorial, your code should look like this:
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```
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let count = 0
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input.onButtonPressed("A", () => {
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count = count + 1
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basic.showNumber(count, 150)
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})
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```
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### Challenge 1
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### @video td/videos/counter-1-2
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Let's add the code to `count` when `B` is pressed. Add an event handler with `input->on button pressed(B)` then add the code to `count`.
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```
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let count1 = 0
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input.onButtonPressed("A", () => {
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count1 = count1 + 1
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basic.showNumber(count1, 150)
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})
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input.onButtonPressed("B", () => {
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count1 = count1 - 1 // ***
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basic.showNumber(count1, 150) // ***
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}) // ***
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```
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### Challenge 3
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Now let's try to reset the counter when the BBC micro:bit is shaken. You will need to register an event handler with `input->on shake`.
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docs/reference/js/lessons/counter/lesson-plan.md
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docs/reference/js/lessons/counter/lesson-plan.md
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# counter lesson plan
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Learn how to create a counter with with on button pressed.
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### @video vimeo/134118661
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## Topic
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Variable - Counter
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## Class
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Year 7
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## Prior learning/place of lesson in scheme of work
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Learn how to creating a **variable** to keep track of the current count. We will be learning how to create a counter app using global variables as well as simple commands, such as on button pressed, and show number.
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## What the teacher needs to know
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**Program:** A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.**
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**Algorithm:** An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective. The guided tutorial follows a algorithm and is a precise step-by-step guide to solve a problem**
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**Loop:** A block of code repeated automatically under the program’s control. ** The blink program introduces Forever. Forever will repeats code in the background forever.
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**Command:** An instruction for the computer to execute, written in a particular programming language.**
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**QuickStart Computing Glossary
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## Documentation
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* **variables**: [read more...](/microbit/reference/variables/var)
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* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
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* **show number** : [read more...](/microbit/reference/basic/show-number)
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## Resources
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* Activity: [tutorial](/microbit/lessons/counter/tutorial)
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* Activity: [quiz](/microbit/lessons/counter/quiz)
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* Extended Activity: [challenges](/microbit/lessons/counter/challenges)
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## Objectives
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* learn how to create a variable
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* learn how to blink a light
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* learn how to repeat turning on and off the light
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#### Algorithms
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* Understands that iteration is the repetition of a process such as a loop. (AL)
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* Represents solutions using a structured notation. (AL) (AB)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals. (AL)
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* Declares and assigns variables.(AB)
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#### Data & Data Representation
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* Understands the difference between data and information. (AB)
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* Defines data types: real numbers and Boolean. (AB)
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#### Information Technology
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* Collects, organises and presents data and information in digital content. (AB)
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* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [tutorial](/microbit/lessons/counter/tutorial)
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* [quiz](/microbit/lessons/counter/quiz)
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* assessment opportunities: forever, plot, pause, clear screen
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## Extended Activity
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* time: 20 min.
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* [challenges](/microbit/lessons/counter/challenges)
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* assessment opportunities: loops, plot, pause, clear screen
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## Homework
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* Extended Activity: [challenges](/microbit/lessons/counter/challenges)
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## Intended follow on
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Publish script to the classroom.
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docs/reference/js/lessons/counter/quiz-answers.md
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docs/reference/js/lessons/counter/quiz-answers.md
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# counter quiz answers
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Learn how to create a counter with the BBC micro:bit button.
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This is the answer key for the [counter quiz](/microbit/lessons/counter/quiz).
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## 1. What is a variable?
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Answers may vary but a variable is a place where you can store and retrieve data
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## 2. Draw the stored value for the variable called count
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```
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let count = 0
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```
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We create a **variable**, `count` to keep track of the current count. The number 0 is stored into memory of the variable.
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<br/>
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## 3. Draw which LEDs are ON after running this code and pressing button "A" once. Explain you chose to draw that number
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```
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let count_ = 0
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input.onButtonPressed("A", () => {
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count_ = count_ + 1
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basic.showNumber(count, 150)
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})
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```
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We are only pressing on button pressed once. So the number to display on the micro:bit is also one.
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<br/>
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## 4. Draw which LEDs are ON after running this code and pressing button "A" three times. Explain you chose to draw that number
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```
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count_ = 0
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input.onButtonPressed("A", () => {
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count_ = count_ + 1
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basic.showNumber(count_, 100)
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})
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```
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We included the code ``on button pressed("A")`` that runs each time the user presses A. The code increments `count` by `1`. We increase `count` by 1 whenever the user presses the button. So the third time the A button is pressed on the BBC micro:bit, the number 3 is displayed
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<br/>
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docs/reference/js/lessons/counter/quiz.md
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# counter quiz
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Learn how to create a counter with the BBC micro:bit button.
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## Name
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## Directions
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Use this activity document to guide your work in the [counter tutorial](/microbit/lessons/counter/activity).
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Answer the questions while completing the tutorial. Pay attention to the dialogues!
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## 1. What is a variable?
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<br/>
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## 2. Draw the stored value for the variable called count
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```
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let count = 0
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```
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<br/>
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## 3. Draw which LEDs are ON after running this code and pressing button "A" once. Explain you chose to draw that number
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```
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let count_ = 0
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input.onButtonPressed("A", () => {
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count_ = count_ + 1
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basic.showNumber(count_, 100)
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})
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```
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<br/>
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## 4. Draw which LEDs are ON after running this code and pressing button "A" three times. Explain you chose to draw that number
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```
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count_ = 0
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input.onButtonPressed("A", () => {
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count_ = count_ + 1
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basic.showNumber(count_, 100)
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})
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```
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<br/>
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