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# guess the number activity
guess the number with math random. #microbit #docs
### ~avatar avatar
### @video td/videos/guess-the-number-0
Welcome! This tutorial will help you create a guess the number game! Let's get started!
### ~
To create a new script, go to the [Create Code](/microbit/create-code) page and tap New Project under **Touch Develop**.
Add an event handler when button `A` is pressed.
```
input.onButtonPressed("A", () => {
})
```
Create a local variable of type number `x` and set it to a random number using `math->random`. `math->random(10)` generates a random number between `0` and `10` **excluded**.
```
input.onButtonPressed("A", () => {
let x = Math.random(10)
})
```
Show the random number on the screen.
```
input.onButtonPressed("A", () => {
let x1 = Math.random(10)
basic.showNumber(x1, 150)
})
```
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/microbit/lessons/guess-the-number/challenges)!
### ~

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# guess the number challenges
Coding challenges for the guess the number tutorial. #docs
## Before we get started
Complete the following guided tutorial:
* [tutorial](/microbit/lessons/guess-the-number/tutorial)
At the end of the tutorial, click `keep editing`. Your code should look like this:
```
input.onButtonPressed("A", () => {
let x = Math.random(10)
basic.showNumber(x, 150)
})
```
### Challenge 1
### @video td/videos/guess-the-number-2
When button `B` is pressed, we want to clear the screen. This will make it so users can play your game over and over again! Add an event handler to handle this case.
```
input.onButtonPressed("A", () => {
let x1 = Math.random(10)
basic.showNumber(x1, 150)
})
input.onButtonPressed("B", () => {
basic.clearScreen() // ***
})
```
### Challenge 2
Show an animation when you clear the screen! Choose what animation makes most sense to you. Be creative!

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# guess the number lesson plan
Learn how to create a random number with input from button A. #input #screen #math #docs
### @video vimeo/134121077
## Topic
Input - Random Numbers
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to create numbers randomly by using the input of the BBC micro:bit. We will be learning how to create random numbers with input using a local variable as well as simple commands, such as math->random, and show number.
## What the teacher needs to know
**Program:** A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.**
**Algorithm:** An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective. The guided tutorial follows a algorithm and is a precise step-by-step guide to solve a problem**
**Loop:** A block of code repeated automatically under the programs control. ** The blink program introduces Forever. Forever will repeats code in the background forever.
**Command:** An instruction for the computer to execute, written in a particular programming language.**
**QuickStart Computing Glossary
## Documentation
* **local variables**: [read more...](/microbit/reference/variables/var)
* **math**: [read more...](/microbit/js/math)
* **on button pressed**: [read more...](/microbit/reference/input/on-button-pressed)
## Resources
* Activity: [tutorial](/microbit/lessons/guess-the-number/tutorial)
* Activity: [quiz](/microbit/lessons/guess-the-number/quiz)
* Extended Activity: [challenges](/microbit/lessons/guess-the-number/challenges)
## Objectives
* learn how to create a global variable
* learn how a rotating animation
* learn how to repeat the animation
## Links to the National Curriculum Programmes of Study for Computing
## Assessment
### Progression Pathways
### Computational Thinking Framework
#### Algorithms
* Understands that iteration is the repetition of a process such as a loop. (AL)
* Represents solutions using a structured notation. (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals. (AL)
* Declares and assigns variables.(AB)
#### Data & Data Representation
* Understands the difference between data and information. (AB)
* Defines data types: real numbers and Boolean. (AB)
#### Information Technology
* Collects, organises and presents data and information in digital content. (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [tutorial](/microbit/lessons/guess-the-number/tutorial)
* [quiz](/microbit/lessons/guess-the-number/quiz)
* assessment opportunities: forever, plot, pause, clear screen
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/guess-the-number/challenges)
* assessment opportunities: loops, plot, pause, clear screen
## Homework
* Extended Activity: [challenges](/microbit/lessons/guess-the-number/challenges)
## Intended follow on
Publish script to the classroom.

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# guess the number quiz answers
Learn how to generate a random number on the micro:bit. #math #random #docs
This is the answer key for the [guess the number quiz](/microbit/lessons/guess-the-number/quiz).
## 1. What is on button pressed?
Answers may vary. Generally, on button pressed run code when an input button is pressed. The micro:bit has two input buttons: A and B.
## 2. Consider the following directions
Write the line of code that creates a condition when the BBC micro:bit button A is pressed.
```
input.onButtonPressed("A", () => {
})
```
## 3. Consider the following directions
Write the line of code that creates a **local variable** and a **random number**.
```
let randomNumber = Math.random(10)
```
## 4. Consider the following code
```
randomNumber = Math.random(10)
```
If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed. Explain why that particular area is shaded.
![](/static/mb/lessons/guess-the-number-0.png)
The random number generator will return a number from 0 to the limit. However, not including the limit unless the limit is 0. So you can place an X to represent any single digit number.

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# guess the number quiz
Learn how to generate a random number on the micro:bit. #math #random #docs
## Name
## Directions
Use this activity document to guide your work in the [guess the number tutorial](/microbit/lessons/guess-the-number/tutorial).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. Describe what "input -> on button pressed" does?
<br />
## 2. Write the line of code that creates a condition for on button A pressed.
<br />
## 3. Write the line of code that creates a `local variable` called `randomNumber` and will return a number from 0 to a limit of 10.
<br />
## 4. Draw the area that could be lit based on the code below. Explain why you chose to draw that number.
```
let randomNumber = Math.random(10)
basic.showNumber(randomNumber, 150)
```
![](/static/mb/empty-microbit.png)
<br />