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docs/reference/js/lessons/rock-paper-scissors/activity.md
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docs/reference/js/lessons/rock-paper-scissors/activity.md
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# rock paper scissors activity
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a game against the BBC micro:bit. #docs
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### ~avatar avatar
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### @video td/videos/rock-paper-scissors-0
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Welcome! This tutorial will help you create a game of rock paper scissors with the BBC micro:bit. Let's get started!
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### ~
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To create a new script, go to the [Create Code](/microbit/create-code) page and tap *New Project* under **Touch Develop**.
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We want the BBC micro:bit to choose rock, paper, or scissors when it is shaken. Let's begin by creating an `input->on shake` condition so the micro:bit will run code when it is shaken.
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```
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input.onGesture(Gesture.Shake, () => {
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})
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```
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Next, create an image that contains 3 frames: rock, paper, and scissors. We will control which image is shown with `offset`.
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```
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input.onGesture(Gesture.Shake, () => {
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let img = images.createImage(`
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. . . . . # # # # # . . . . #
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. # # # . # . . . # # # . # .
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. # # # . # . . . # . # # . .
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. # # # . # . . . # # # . # .
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. . . . . # # # # # . . . . #
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`)
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})
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```
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The BBC micro:bit will look like it's showing 1 frame of the image by displaying the whole image with plot frame and math random. We can help the BBC micro:bit randomly decide which offset to using plot image by math random. The BBC micro:bit will randomly pick the image to display with plot image and the `math->random(3)` function.
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```
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input.onGesture(Gesture.Shake, () => {
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let img1 = images.createImage(`
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. . . . . # # # # # . . . . #
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. # # # . # . . . # # # . # .
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. # # # . # . . . # . # # . .
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. # # # . # . . . # # # . # .
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. . . . . # # # # # . . . . #
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`)
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img1.plotFrame(Math.random(3))
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})
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```
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### ~avatar avatar
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Excellent, you're ready to continue with the [challenges](/microbit/lessons/rock-paper-scissors/challenges)!
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### ~
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