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docs/reference/js/lessons/rock-paper-scissors/challenges.md
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# rock paper scissors challenges
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Coding challenges for the rock paper scissors tutorial. #docs
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## Before we get started
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Complete the following [guided activity](/microbit/lessons/rock-paper-scissors/activity) , your code should look like this:
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```
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input.onGesture(Gesture.Shake, () => {
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let img = images.createImage(`
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. . . . . # # # # # . . . . #
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. # # # . # . . . # # # . # .
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. # # # . # . . . # . . # . .
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. # # # . # . . . # # # . # .
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. . . . . # # # # # . . . . #
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`)
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img.plotFrame(Math.random(3))
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})
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```
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### Challenge 1
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When the `A` button is pressed, increment the **score** by ``1``. You can use the `game->add score` function for that.
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```
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input.onGesture(Gesture.Shake, () => {
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let img1 = images.createImage(`
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. . . . . # # # # # . . . . #
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. # # # . # . . . # # # . # .
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. # # # . # . . . # . . # . .
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. # # # . # . . . # # # . # .
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. . . . . # # # # # . . . . #
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`)
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img1.plotFrame(Math.random(3))
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})
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input.onButtonPressed("A", () => {
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game.addScore(1) // ***
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}) // ***
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```
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### Challenge 2
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After incrementing the score, display the total number of wins you have.
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```
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input.onGesture(Gesture.Shake, () => {
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let img2 = images.createImage(`
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. . . . . # # # # # . . . . #
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. # # # . # . . . # # # . # .
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. # # # . # . . . # . . # . .
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. # # # . # . . . # # # . # .
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. . . . . # # # # # . . . . #
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`)
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img2.plotFrame(Math.random(3))
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})
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input.onButtonPressed("A", () => {
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game.addScore(1)
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basic.showString("WINS: ", 150) // ***
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basic.showNumber(game.score(), 150) // ***
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})
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```
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* Run and compile the code to see if it works as expected.
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### Challenge 3
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You have successfully tracked and displayed the number of wins on the BBC micro:bit! However, what about losses? Use `game->remove life` when button `B` is pressed.
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* Run and compile the code to see if it works as expected.
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