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# truth or dare lesson
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create a love meter with the BBC micro:bit #button #pressed #math #random #var #string #if #docs
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## Topic
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If (Conditionals)
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## Quick Links
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* [activity](/microbit/lessons/truth-or-dare/activity)
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* [challenges](/microbit/lessons/truth-or-dare/challenges)
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* [quiz](/microbit/lessons/truth-or-dare/quiz)
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* [quiz answers](/microbit/lessons/truth-or-dare/quiz-answers)
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* [tutorial](/microbit/lessons/truth-or-dare/tutorial)
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## Class
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Year 7
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## Prior learning/place of lesson in scheme of work
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Learn how to use an if statement to run code run code depending on whether a condition is true or not. We will be learning how to create the game truth or dare using input an if statement, a local variable, math random as well as simple commands, such as show string and plot image.
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## Documentation
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* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
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* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
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* **local variable** : [read more...](/microbit/reference/variables/var)
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* **assignment operator** : [read more...](/microbit/reference/variables/assignment)
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* **math random** : [read more...](/microbit/js/math)
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* **If** : [read more...](/microbit/reference/logic/if)
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* **show string** : [read more...](/microbit/reference/basic/show-string)
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## Objectives
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* learn how to display an image on the BBC micro:bit
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* learn how to run code when an input button is pressed
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* learn how to a create a variable for a place where you can store and retrieve data
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* learn how to declare a new local variable or update the value of a variable
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* learn how to return a random number
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* learn how to conditionally run code depending on whether a condition is true or not
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* learn how to show a string on the LED screen one character at a time (scrolling from left to right)
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
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* Uses diagrams to express solutions.(AB)
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* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
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* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
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* Represents solutions using a structured notation (AL) (AB)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals (AL)
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* Declares and assigns variables(AB)
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* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
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* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
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* Selects the appropriate data types(AL) (AB
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#### Hardware & Processing
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* Knows that computers collect data from various input devices, including sensors and application software (AB)
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [activity](/microbit/lessons/truth-or-dare/activity)
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* [tutorial](/microbit/lessons/truth-or-dare/tutorial)
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## Extended Activity
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* time: 20 min.
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* [challenges](/microbit/lessons/truth-or-dare/challenges)
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## Homework
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* Extended Activity: [challenges](/microbit/lessons/truth-or-dare/challenges)
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