restructuring to separate language from API
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@ -11,7 +11,7 @@ input.onButtonPressed(Button.A, () => {
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game.startCountdown(10000)
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```
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### [Create sprite](/functions/game-library/create-sprite)
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### [Create sprite](/reference/game/create-sprite)
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Create sprite with x, y coordinates and returns a LED Sprite. Create a new LED sprite.
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@ -21,7 +21,7 @@ Create sprite with x, y coordinates and returns a LED Sprite. Create a new LED s
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export function createSprite(x: number, y: number) : micro_bitSprites.LedSprite
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```
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### [Move](/functions/game-library/move)
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### [Move](/reference/game/move)
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Sprite move by a certain number
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@ -31,7 +31,7 @@ Sprite move by a certain number
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export function move(_this: micro_bitSprites.LedSprite, leds: number)
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```
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### [Turn](/functions/game-library/turn)
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### [Turn](/reference/game/turn)
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Rotates a sprite to the right by a certain number of degrees
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@ -47,7 +47,7 @@ Rotates a sprite to the left by a certain number of degrees
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export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
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```
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### [Change](/functions/game-library/change)
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### [Change](/reference/game/change)
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Sprite will change the x position by this number
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@ -63,7 +63,7 @@ Sprite will change the y position by this number
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export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
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```
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### [Set](/functions/game-library/set)
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### [Set](/reference/game/set)
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Sprite will change the x position by this number
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@ -79,7 +79,7 @@ Sprite will change the y position by this number
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export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
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```
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### [If on edge, bounce](/functions/game-library/if-on-edge-bounce)
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### [If on edge, bounce](/reference/game/if-on-edge-bounce)
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Sprite - If the sprite is on the edge, the sprite will bounce
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@ -89,7 +89,7 @@ Sprite - If the sprite is on the edge, the sprite will bounce
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export function ifOnEdge_Bounce(_this: micro_bitSprites.LedSprite)
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```
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### [Change score by](/functions/game-library/change-score-by)
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### [Change score by](/reference/game/change-score-by)
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When a player achieves a goal, you can increase the game score
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@ -101,7 +101,7 @@ When a player achieves a goal, you can increase the game score
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export function addScore(points: number)
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```
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### [Score](/functions/game-library/score)
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### [Score](/reference/game/score)
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* set the current score to a particular value.
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@ -117,7 +117,7 @@ export function setScore(value: number)
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export function score() : number
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```
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### [Countdown](/functions/game-library/start-countdown)
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### [Countdown](/reference/game/start-countdown)
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If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
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@ -129,7 +129,7 @@ If your game has a time limit, you can start a countdown in which case `game->cu
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export function startCountdown(ms: number)
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```
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### [Game over](/functions/game-library/game-over)
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### [Game over](/reference/game/game-over)
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If the `life` reaches zero or the time expires (see countdown), the game enters the **game over** mode. When the game is over, `game->is running` returns false
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