add sound support using the on-board speaker
This commit is contained in:
3
libs/core/dal.d.ts
vendored
3
libs/core/dal.d.ts
vendored
@ -153,6 +153,9 @@ declare const enum DAL {
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CALLIOPE_ID_IO_P14 = 38,
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CALLIOPE_ID_IO_P15 = 39,
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CALLIOPE_ID_IO_P22 = 40,
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CALLIOPE_ID_IO_P28 = 41,
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CALLIOPE_ID_IO_P29 = 42,
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CALLIOPE_ID_IO_P30 = 43,
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MICROBIT_ID_MESSAGE_BUS_LISTENER = 1021,
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MICROBIT_ID_NOTIFY_ONE = 1022,
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MICROBIT_ID_NOTIFY = 1023,
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6
libs/core/enums.d.ts
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6
libs/core/enums.d.ts
vendored
@ -264,7 +264,9 @@ declare namespace motors {
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//P16 = MICROBIT_ID_IO_P16,
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P19 = 24, // MICROBIT_ID_IO_P19
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P20 = 25, // MICROBIT_ID_IO_P20
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P22 = 40, // CALLIOPE_ID_IO_P22
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P28 = 41, // CALLIOPE_ID_IO_P28
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P29 = 42, // CALLIOPE_ID_IO_P29
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P30 = 43, // CALLIOPE_ID_IO_P30
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}
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@ -275,6 +277,8 @@ declare namespace motors {
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P3 = 10, // MICROBIT_ID_IO_P3
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P4 = 11, // MICROBIT_ID_IO_P4
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P10 = 17, // MICROBIT_ID_IO_P10
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P29 = 42, // CALLIOPE_ID_IO_P29
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P30 = 43, // CALLIOPE_ID_IO_P30
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}
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@ -130,7 +130,7 @@ namespace music {
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let beatsPerMinute: number = 120;
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/**
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* Plays a tone through pin ``P0`` for the given duration.
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* Plays a tone through ``speaker`` for the given duration.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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@ -138,20 +138,26 @@ namespace music {
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function playTone(frequency: number, ms: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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// TODO check timing
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pins.digitalWritePin(DigitalPin.P28, 1); // switch on the motor driver
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pins.analogSetPitchPin(AnalogPin.P29);
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pins.analogPitch(frequency, ms);
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pins.digitalWritePin(DigitalPin.P28, 0); // switch off the motor driver
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}
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/**
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* Plays a tone through pin ``P0``.
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* Plays a tone through ``speaker``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function ringTone(frequency: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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// TODO check timing
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pins.digitalWritePin(DigitalPin.P28, 1); // switch on the motor driver
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pins.analogSetPitchPin(AnalogPin.P29);
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pins.analogPitch(frequency, 0);
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pins.digitalWritePin(DigitalPin.P28, 0); // switch off the motor driver
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}
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/**
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@ -192,7 +198,7 @@ namespace music {
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let beat = 60000 / beatsPerMinute;
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if (fraction == BeatFraction.Whole) return beat;
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else if (fraction == BeatFraction.Half) return beat / 2;
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else if (fraction == BeatFraction.Quarter) return beat / 4
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else if (fraction == BeatFraction.Quarter) return beat / 4;
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else if (fraction == BeatFraction.Eighth) return beat / 8;
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else return beat / 16;
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}
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@ -20,6 +20,9 @@ enum class DigitalPin {
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//P16 = MICROBIT_ID_IO_P16,
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P19 = MICROBIT_ID_IO_P19,
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P20 = MICROBIT_ID_IO_P20,
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P28 = CALLIOPE_ID_IO_P28,
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P29 = CALLIOPE_ID_IO_P29,
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P30 = CALLIOPE_ID_IO_P30
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};
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enum class AnalogPin {
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@ -29,6 +32,8 @@ enum class AnalogPin {
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P3 = MICROBIT_ID_IO_P3,
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P4 = MICROBIT_ID_IO_P4,
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P10 = MICROBIT_ID_IO_P10,
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P29 = CALLIOPE_ID_IO_P29,
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P30 = CALLIOPE_ID_IO_P30
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};
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enum class PulseValue {
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@ -74,6 +79,9 @@ MicroBitPin *getPin(int id) {
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case CALLIOPE_ID_IO_P14: return &uBit.io.CAL_P14;
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case CALLIOPE_ID_IO_P15: return &uBit.io.CAL_P15;
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case CALLIOPE_ID_IO_P22: return &uBit.io.CAL_P22;
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case CALLIOPE_ID_IO_P28: return &uBit.io.CAL_P28;
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case CALLIOPE_ID_IO_P29: return &uBit.io.CAL_P29;
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case CALLIOPE_ID_IO_P30: return &uBit.io.CAL_P30;
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default: return NULL;
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}
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}
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