add sound support using the on-board speaker
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@ -130,7 +130,7 @@ namespace music {
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let beatsPerMinute: number = 120;
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/**
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* Plays a tone through pin ``P0`` for the given duration.
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* Plays a tone through ``speaker`` for the given duration.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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@ -138,20 +138,26 @@ namespace music {
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function playTone(frequency: number, ms: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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// TODO check timing
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pins.digitalWritePin(DigitalPin.P28, 1); // switch on the motor driver
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pins.analogSetPitchPin(AnalogPin.P29);
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pins.analogPitch(frequency, ms);
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pins.digitalWritePin(DigitalPin.P28, 0); // switch off the motor driver
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}
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/**
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* Plays a tone through pin ``P0``.
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* Plays a tone through ``speaker``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function ringTone(frequency: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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// TODO check timing
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pins.digitalWritePin(DigitalPin.P28, 1); // switch on the motor driver
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pins.analogSetPitchPin(AnalogPin.P29);
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pins.analogPitch(frequency, 0);
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pins.digitalWritePin(DigitalPin.P28, 0); // switch off the motor driver
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}
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/**
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@ -192,7 +198,7 @@ namespace music {
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let beat = 60000 / beatsPerMinute;
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if (fraction == BeatFraction.Whole) return beat;
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else if (fraction == BeatFraction.Half) return beat / 2;
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else if (fraction == BeatFraction.Quarter) return beat / 4
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else if (fraction == BeatFraction.Quarter) return beat / 4;
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else if (fraction == BeatFraction.Eighth) return beat / 8;
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else return beat / 16;
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}
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