Map and clean deprecated functions (#175)
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
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		@@ -17,7 +17,7 @@ if (led.point(1,1) && led.point(2,2)) {
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When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
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```blocks
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input.onButtonPressed(Button.A, () => {
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input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
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    let x = randint(0, 5)
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    if(x < 5) {
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    basic.showString("low");
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@@ -7,7 +7,7 @@
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If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255` when the button A is pressed:
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```blocks
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input.onButtonPressed(Button.A, () => {
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input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
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    if(input.lightLevel()<100){
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        led.setBrightness(255);
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    }
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@@ -7,7 +7,7 @@
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This program will show the numbers 0, 1, 2, 3, and 4 one after another on the LED screen.
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```blocks
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input.onButtonPressed(Button.A, () => {
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input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
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    for(let i = 0; i < 5; ++i) {
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        basic.showNumber(i)
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    }
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@@ -7,7 +7,7 @@
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The following example uses a while loop to make a diagonal line on the LED screen (points `0, 0`, `1, 1`, `2, 2`, `3, 3`, `4, 4`).
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```blocks
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input.onButtonPressed(Button.A, () => {
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input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
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    let index = 4;
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    while(index >= 0) {
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        led.plot(index, index);
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@@ -5,7 +5,7 @@
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In this example, ``on start`` sets a dimmer brightness on the screen and the button handler shows a string.
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```blocks
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input.onButtonPressed(Button.A, () => {
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input.onButtonEvent(Button.A, ButtonEvent.Down, () => {
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    basic.showString("Hello!")
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})
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led.setBrightness(50)
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@@ -59,7 +59,7 @@ A counter is a great example:
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```blocks
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let counter = 0;
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input.onButtonPressed(Button.A, () => { 
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input.onButtonEvent(Button.A, ButtonEvent.Down, () => { 
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  counter = counter + 1;
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  basic.showNumber(counter);
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});
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