Map and clean deprecated functions (#175)

* add image and deprecated arrow functions

* update locales

* map basic.showArrow

* map arrow blocks

* map & remove arrow images

* remove arrow blocks

* update locales

* remove & patch:
rgbw -> rgb
button/pin pressed -> button/pin event
loudness -> soundLevel

* update ts mappings for arrows

* add wip ts patch rules

* update .blocks files

* use Click instead of Down as default in Documentation and tests

* patch test.blocks

* fix lowercase name tag

* update test.blocks

* update blocks test files

* update blocks test files

* format block files

* pass blocks file tests

* fix ts mapping

* fix color.defl value

closes https://github.com/microsoft/pxt-calliope/issues/136

* fix ts mappings

- add optional spacing at the end of rgbw()
- map up to v4.0.19

* add suggested changes

* replace innerText by textContent

Co-authored-by: JW <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
This commit is contained in:
Juri Wolf
2022-04-26 19:28:42 +02:00
committed by GitHub
parent 3b9d90e551
commit a93febb5b7
102 changed files with 1458 additions and 740 deletions

View File

@ -13,7 +13,7 @@ basic.showString("Micro!")
Well, the text stopped scrolling. Place the ``||basic:show string||`` block in the ``||input:on button pressed||`` slot to scroll your name when button **A** is pressed.
```blocks
input.onButtonPressed(Button.A, () => {
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
basic.showString("Micro!")
});
```
@ -25,7 +25,7 @@ Place some blocks to display a smiley when button **B** is pressed.
Use the dropdown to find ``B``!
```blocks
input.onButtonPressed(Button.B, () => {
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
basic.showLeds(`
# # . # #
# # . # #

View File

@ -13,7 +13,7 @@ basic.showString("My Name")
Well, you noticed that the text stopped. Place the ``||basic:show string||`` block in an ``||input:on button pressed||`` block to scroll your name whenever button **A** is pressed.
```block
input.onButtonPressed(Button.A, () => {
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
basic.showString("My Name")
});
```
@ -23,7 +23,7 @@ input.onButtonPressed(Button.A, () => {
Ok, let's try to talk to the @boardname@ using a button. Change the text in ``||basic:show string||`` to ask the question "How are you?". Add another ``||basic:show string||`` with "....." to show that the @boardname@ is thinking.
```block
input.onButtonPressed(Button.A, () => {
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
basic.showString("How are you?")
basic.showString(".....");
})
@ -34,7 +34,7 @@ input.onButtonPressed(Button.A, () => {
Now, make the @boardname@ give an answer with a smiley face! Find the ``||basic:show leds||`` and draw a smiley face on the block by clicking on the LEDs. Press button **A** in the simulator and see the @boardname@ respond to your question.
```block
input.onButtonPressed(Button.A, () => {
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
basic.showString("How are you?")
basic.showString(".....");
basic.showLeds(`