Map and clean deprecated functions (#175)
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
This commit is contained in:
@ -7,7 +7,7 @@ let level: number
|
||||
let swapSpeed: number
|
||||
|
||||
initializeGame()
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
|
||||
if (ballRevealing) {
|
||||
index = index + 1
|
||||
if (index > 2) {
|
||||
@ -16,7 +16,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
basic.showString(cupSelect[index], 150)
|
||||
}
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
|
||||
if (ballRevealing) {
|
||||
ballRevealing = false
|
||||
if (correctBall == index) {
|
||||
|
@ -18,7 +18,7 @@ counter = 0
|
||||
pause = 700
|
||||
led.plot(oneX, oneY)
|
||||
led.plot(twoX, twoY)
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
|
||||
if (oneX > 0) {
|
||||
led.unplot(oneX, oneY)
|
||||
led.unplot(twoX, twoY)
|
||||
@ -28,7 +28,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
led.plot(twoX, twoY)
|
||||
}
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
|
||||
if (twoX < 4) {
|
||||
led.unplot(oneX, oneY)
|
||||
led.unplot(twoX, twoY)
|
||||
|
@ -107,12 +107,12 @@ basic.forever(() => {
|
||||
basic.pause(500)
|
||||
}
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
|
||||
let temp = Math.abs(person.dirX) * (-1)
|
||||
person.dirX = Math.abs(person.dirY) * (-1)
|
||||
person.dirY = temp
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
|
||||
let temp1 = Math.abs(person.dirX)
|
||||
person.dirX = Math.abs(person.dirY)
|
||||
person.dirY = temp1
|
||||
|
@ -24,13 +24,13 @@ playOneGame(gameTime)
|
||||
showFinalScores(scoreA, scoreB)
|
||||
|
||||
function startIOMonitor() {
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
|
||||
AWasPressed = true
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
|
||||
BWasPressed = true
|
||||
})
|
||||
input.onButtonPressed(Button.AB, () => {
|
||||
input.onButtonEvent(Button.AB, ButtonEvent.Click, () => {
|
||||
ABWasPressed = true
|
||||
AWasPressed = false
|
||||
BWasPressed = false
|
||||
|
@ -501,13 +501,13 @@ function convertPenaltyTimeToScore(penaltyTime: number): number {
|
||||
}
|
||||
|
||||
function startIOMonitor() {
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
|
||||
AWasPressed = true
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
|
||||
BWasPressed = true
|
||||
})
|
||||
input.onButtonPressed(Button.AB, () => {
|
||||
input.onButtonEvent(Button.AB, ButtonEvent.Click, () => {
|
||||
ABWasPressed = true
|
||||
})
|
||||
input.onShake(() => {
|
||||
|
@ -377,11 +377,11 @@ function beepNTimesFor(times: number, duration: number) {
|
||||
|
||||
function startIOMonitor() {
|
||||
aWasPressed = false
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
|
||||
aWasPressed = true
|
||||
})
|
||||
bWasPressed = false
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
|
||||
bWasPressed = true
|
||||
})
|
||||
wasTweezers = false
|
||||
|
@ -476,10 +476,10 @@ function testTiltZ() {
|
||||
}
|
||||
|
||||
function startIOMonitor() {
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
|
||||
AWasPressed = true
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
|
||||
BWasPressed = true
|
||||
})
|
||||
input.onShake(() => {
|
||||
|
Reference in New Issue
Block a user