Map and clean deprecated functions (#175)
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
This commit is contained in:
		@@ -7,7 +7,7 @@ let level: number
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let swapSpeed: number
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initializeGame()
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input.onButtonPressed(Button.A, () => {
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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    if (ballRevealing) {
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        index = index + 1
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        if (index > 2) {
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@@ -16,7 +16,7 @@ input.onButtonPressed(Button.A, () => {
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        basic.showString(cupSelect[index], 150)
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    }
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})
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input.onButtonPressed(Button.B, () => {
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input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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    if (ballRevealing) {
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        ballRevealing = false
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        if (correctBall == index) {
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@@ -18,7 +18,7 @@ counter = 0
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pause = 700
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led.plot(oneX, oneY)
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led.plot(twoX, twoY)
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input.onButtonPressed(Button.A, () => {
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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    if (oneX > 0) {
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        led.unplot(oneX, oneY)
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        led.unplot(twoX, twoY)
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@@ -28,7 +28,7 @@ input.onButtonPressed(Button.A, () => {
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        led.plot(twoX, twoY)
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    }
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})
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input.onButtonPressed(Button.B, () => {
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input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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    if (twoX < 4) {
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        led.unplot(oneX, oneY)
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        led.unplot(twoX, twoY)
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@@ -107,12 +107,12 @@ basic.forever(() => {
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        basic.pause(500)
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    }
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})
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input.onButtonPressed(Button.A, () => {
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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    let temp = Math.abs(person.dirX) * (-1)
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    person.dirX = Math.abs(person.dirY) * (-1)
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    person.dirY = temp
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})
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input.onButtonPressed(Button.B, () => {
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input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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    let temp1 = Math.abs(person.dirX)
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    person.dirX = Math.abs(person.dirY)
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    person.dirY = temp1
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@@ -24,13 +24,13 @@ playOneGame(gameTime)
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showFinalScores(scoreA, scoreB)
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function startIOMonitor() {
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    input.onButtonPressed(Button.A, () => {
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    input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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        AWasPressed = true
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    })
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    input.onButtonPressed(Button.B, () => {
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    input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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        BWasPressed = true
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    })
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    input.onButtonPressed(Button.AB, () => {
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    input.onButtonEvent(Button.AB, ButtonEvent.Click, () => {
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        ABWasPressed = true
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        AWasPressed = false
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        BWasPressed = false
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@@ -501,13 +501,13 @@ function convertPenaltyTimeToScore(penaltyTime: number): number {
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}
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function startIOMonitor() {
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    input.onButtonPressed(Button.A, () => {
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    input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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        AWasPressed = true
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    })
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    input.onButtonPressed(Button.B, () => {
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    input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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        BWasPressed = true
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    })
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    input.onButtonPressed(Button.AB, () => {
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    input.onButtonEvent(Button.AB, ButtonEvent.Click, () => {
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        ABWasPressed = true
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    })
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    input.onShake(() => {
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@@ -377,11 +377,11 @@ function beepNTimesFor(times: number, duration: number) {
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function startIOMonitor() {
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    aWasPressed = false
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    input.onButtonPressed(Button.A, () => {
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    input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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        aWasPressed = true
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    })
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    bWasPressed = false
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    input.onButtonPressed(Button.B, () => {
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    input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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        bWasPressed = true
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    })
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    wasTweezers = false
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@@ -476,10 +476,10 @@ function testTiltZ() {
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}
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function startIOMonitor() {
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    input.onButtonPressed(Button.A, () => {
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    input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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        AWasPressed = true
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    })
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    input.onButtonPressed(Button.B, () => {
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    input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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        BWasPressed = true
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    })
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    input.onShake(() => {
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