Rewrote in simple language. Updated code example.
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# Rotation
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# Rotation
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Get a rotation angle in degrees inferred from the accelerometer readings.
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Find how much the micro:bit is tilted in different directions.
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```sig
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```sig
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input.rotation(Rotation.Roll);
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input.rotation(Rotation.Roll);
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```
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```
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## ~hint
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The BBC micro:bit has a part called the **accelerometer** that can
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check how the micro:bit is moving.
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## ~
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### Parameters
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### Parameters
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* kind: [String](/reference/types/string) - one of values specifying the kind of rotation: ``pitch`` (up/down around the ``x`` axis); ``roll`` (left/right around the ``y`` axis)
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* which direction you are checking: `Rotation.Pitch` (up and down) or `Rotation.Roll` (left and right)
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### Returns
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### Returns
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* [Number](/reference/types/number) - angle, in degrees.
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* a [number](/reference/types/number) that means how much the microbit is tilted in the direction you say, from `0` to `360` degrees
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### Example: micro:bit leveller
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### Example: micro:bit leveler
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The following example uses the `rotation` and the `plot leds` function to help you move the BBC micro:bit until it's level: when it is level, a smiley shows up on the screen. When running this code in a web browser, move your mouse to simulate the rotation.
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This program helps you move the BBC micro:bit until it is level. When
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it is level, the micro:bit shows a smiley.
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```sig
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If you are running this program in a browser, you can tilt the
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micro:bit with your mouse.
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```blocks
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let pitch = 0;
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basic.forever(() => {
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basic.forever(() => {
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let pitch = input.rotation(Rotation.Pitch)
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pitch = input.rotation(Rotation.Pitch);
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let roll = input.rotation(Rotation.Roll)
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let roll = input.rotation(Rotation.Roll);
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if (Math.abs(pitch) < 10 && Math.abs(roll) < 10) {
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if (Math.abs(pitch) < 10 && Math.abs(roll) < 10) {
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basic.plotLeds(`
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basic.showLeds(`
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. . . . .
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. # . # .
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. # . # .
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. . . . .
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. . . . .
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. . . . .
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# . . . #
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# . . . #
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. # # # .
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. # # # .
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`)
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`);
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} else {
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} else {
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basic.plotLeds(`
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basic.showLeds(`
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# . . . #
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# . . . #
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. # . # .
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. # . # .
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. . # . .
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. . # . .
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. # . # .
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. # . # .
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# . . . #
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# . . . #
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`)
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`);
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}
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}
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})
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});
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```
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```
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### See also
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### See also
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