better 3d effect
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404563fba4
commit
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@ -1386,11 +1386,13 @@ namespace pxsim.visuals {
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let state = this.board;
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let state = this.board;
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if (!state || !state.accelerometerState.accelerometer.isActive) return;
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if (!state || !state.accelerometerState.accelerometer.isActive) return;
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let x = state.accelerometerState.accelerometer.getX();
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const x = state.accelerometerState.accelerometer.getX();
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let y = -state.accelerometerState.accelerometer.getY();
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const y = -state.accelerometerState.accelerometer.getY();
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let af = 8 / 1023;
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const af = 8 / 1023;
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const s = 1 - Math.min(0.1, Math.pow(Math.max(Math.abs(x), Math.abs(y)) / 1023, 2) / 35);
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this.element.style.transform = `perspective(30em) rotateX(${y * af}deg) rotateY(${x * af}deg) scale(${s}, ${s})`
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this.element.style.transform = "perspective(30em) rotateX(" + y * af + "deg) rotateY(" + x * af + "deg)"
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this.element.style.perspectiveOrigin = "50% 50% 50%";
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this.element.style.perspectiveOrigin = "50% 50% 50%";
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this.element.style.perspective = "30em";
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this.element.style.perspective = "30em";
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}
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}
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