better 3d effect

This commit is contained in:
Peli de Halleux 2017-02-28 12:29:25 -08:00
parent 404563fba4
commit adc27cc80e

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@ -1386,11 +1386,13 @@ namespace pxsim.visuals {
let state = this.board; let state = this.board;
if (!state || !state.accelerometerState.accelerometer.isActive) return; if (!state || !state.accelerometerState.accelerometer.isActive) return;
let x = state.accelerometerState.accelerometer.getX(); const x = state.accelerometerState.accelerometer.getX();
let y = -state.accelerometerState.accelerometer.getY(); const y = -state.accelerometerState.accelerometer.getY();
let af = 8 / 1023; const af = 8 / 1023;
const s = 1 - Math.min(0.1, Math.pow(Math.max(Math.abs(x), Math.abs(y)) / 1023, 2) / 35);
this.element.style.transform = `perspective(30em) rotateX(${y * af}deg) rotateY(${x * af}deg) scale(${s}, ${s})`
this.element.style.transform = "perspective(30em) rotateX(" + y * af + "deg) rotateY(" + x * af + "deg)"
this.element.style.perspectiveOrigin = "50% 50% 50%"; this.element.style.perspectiveOrigin = "50% 50% 50%";
this.element.style.perspective = "30em"; this.element.style.perspective = "30em";
} }