Fill in some parameter TODO's (#1962)
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committed by
Peli de Halleux
parent
aa51b7e014
commit
aff219c6ef
@ -402,7 +402,7 @@ namespace game {
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/**
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* If touching the edge of the stage and facing towards it, then turn away.
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* @param this TODO
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* @param this the sprite to check for bounce
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*/
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//% weight=18 help=game/if-on-edge-bounce
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//% blockId=game_sprite_bounce block="%sprite|if on edge, bounce"
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@ -454,7 +454,7 @@ namespace game {
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/**
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* Turn the sprite
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* @param this TODO
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* @param this the sprite to trun
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* @param direction left or right
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* @param degrees angle in degrees to turn, eg: 45, 90, 180, 135
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*/
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@ -469,7 +469,7 @@ namespace game {
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/**
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* Turn to the right (clockwise)
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* @param this TODO
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* @param this the sprite to turn
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* @param degrees TODO
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*/
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public turnRight(degrees: number): void {
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@ -478,7 +478,7 @@ namespace game {
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/**
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* Turn to the left (counter-clockwise)
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* @param this TODO
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* @param this the sprite to turn
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* @param degrees TODO
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*/
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public turnLeft(degrees: number): void {
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@ -538,8 +538,8 @@ namespace game {
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/**
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* Set the direction of the current sprite, rounded to the nearest multiple of 45
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* @param this TODO
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* @param degrees TODO
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* @param this the sprite to set direction for
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* @param degrees new direction in degrees
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*/
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//% parts="ledmatrix"
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public setDirection(degrees: number): void {
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@ -614,8 +614,8 @@ namespace game {
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/**
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* Reports true if sprite has the same position as specified sprite
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* @param this TODO
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* @param other TODO
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* @param this the sprite to check overlap or touch
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* @param other the other sprite to check overlap or touch
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*/
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//% weight=20 help=game/is-touching
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//% blockId=game_sprite_touching_sprite block="is %sprite|touching %other" blockGap=8
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@ -625,7 +625,7 @@ namespace game {
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/**
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* Reports true if sprite is touching an edge
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* @param this TODO
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* @param this the sprite to check for an edge contact
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*/
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//% weight=19 help=game/is-touching-edge
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//% blockId=game_sprite_touching_edge block="is %sprite|touching edge" blockGap=8
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