Final edits and image sizing for csintro.
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@ -73,6 +73,8 @@ Now that the virtual CoinA and CoinB have been virtually flipped, we need to com
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* Drag the 'if...then...else' block into the 'on shake' block under the 'set' variable blocks
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```blocks
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let CoinBHeads = false
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let CoinAHeads = false
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input.onGesture(Gesture.Shake, () => {
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CoinAHeads = Math.randomBoolean()
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CoinBHeads = Math.randomBoolean()
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