Show block for isGameOver(),isRunning(),isPaused() (#1677)
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@ -252,7 +252,8 @@ namespace game {
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/**
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/**
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* Gets a value indicating if the game is still running. Returns `false` if game over.
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* Gets a value indicating if the game is still running. Returns `false` if game over.
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*/
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*/
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//% weight=10
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//% weight=5 help=game/isrunning
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//% blockId=game_isrunning block="is running?" blockGap=8
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export function isRunning(): boolean {
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export function isRunning(): boolean {
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let running: boolean;
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let running: boolean;
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return !_isGameOver;
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return !_isGameOver;
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@ -272,6 +273,8 @@ namespace game {
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/**
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/**
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* Indicates if the game is display the game over sequence.
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* Indicates if the game is display the game over sequence.
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*/
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*/
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//% weight=7 help=game/isgameover
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//% blockId=game_isgameover block="is game over?" blockGap=8
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export function isGameOver(): boolean {
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export function isGameOver(): boolean {
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return _isGameOver;
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return _isGameOver;
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}
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}
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@ -279,7 +282,8 @@ namespace game {
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/**
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/**
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* Indicates if the game rendering is paused to allow other animations
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* Indicates if the game rendering is paused to allow other animations
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*/
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*/
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//%
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//% weight=6 help=game/ispaused
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//% blockId=game_ispaused block="is paused?" blockGap=8
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export function isPaused(): boolean {
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export function isPaused(): boolean {
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return _paused;
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return _paused;
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}
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}
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