bring back deprecated blocks, but hide them
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@ -380,6 +380,9 @@
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"input.onButtonEvent|param|body": "code to run when event is raised",
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"input.onButtonEvent|param|button": "the button",
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"input.onButtonEvent|param|eventType": "event Type",
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"input.onButtonPressed": "Do something when a button (A, B or both A+B) is pushed down and released again.",
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"input.onButtonPressed|param|body": "code to run when event is raised",
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"input.onButtonPressed|param|button": "the button that needs to be pressed",
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"input.onGesture": "Do something when when a gesture is done (like shaking the micro:bit).",
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"input.onGesture|param|body": "code to run when gesture is raised",
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"input.onGesture|param|gesture": "the type of gesture to track, eg: Gesture.Shake",
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@ -387,9 +390,15 @@
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"input.onLogoDown|param|body": "TODO",
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"input.onLogoUp": "Attaches code to run when the logo is oriented upwards and the board is vertical.",
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"input.onLogoUp|param|body": "TODO",
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"input.onPinEvent": "Do something when a pin is touched and released again (while also touching the GND pin).",
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"input.onPinEvent|param|body": "the code to run when event is fired on pin",
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"input.onPinEvent|param|name": "the pin, eg: TouchPin.P0",
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"input.onPinTouched": "Do something when a pin is touched and released again (while also touching the GND pin).",
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"input.onPinTouched|param|body": "the code to run when event is fired on pin",
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"input.onPinTouched|param|name": "the pin, eg: TouchPin.P0",
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"input.onPinPressed": "Do something when a pin is touched and released again (while also touching the GND pin).",
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"input.onPinPressed|param|body": "the code to run when the pin is pressed",
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"input.onPinPressed|param|name": "the pin that needs to be pressed, eg: TouchPin.P0",
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"input.onPinReleased": "Do something when a pin is released.",
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"input.onPinReleased|param|body": "the code to run when the pin is released",
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"input.onPinReleased|param|name": "the pin that needs to be released, eg: TouchPin.P0",
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"input.onScreenDown": "Attaches code to run when the screen is facing down.",
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"input.onScreenDown|param|body": "TODO",
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"input.onScreenUp": "Attaches code to run when the screen is facing up.",
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@ -311,8 +311,11 @@
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"input.lightLevel|block": "light level",
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"input.magneticForce|block": "magnetic force (µT)|%NAME",
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"input.onButtonEvent|block": "on button %NAME| is %eventType=control_button_event_value_id",
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"input.onButtonPressed|block": "on button|%NAME|pressed",
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"input.onGesture|block": "on |%NAME",
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"input.onPinEvent|block": "on pin %name|is %eventType=control_button_event_value_id",
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"input.onPinTouched|block": "on pin %name|is %eventType=control_button_event_value_id",
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"input.onPinPressed|block": "on pin %name|pressed",
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"input.onPinReleased|block": "on pin %NAME|released",
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"input.pinIsPressed|block": "pin %NAME|is pressed",
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"input.rotation|block": "rotation (°)|%NAME",
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"input.runningTimeMicros|block": "running time (micros)",
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