moving out outdated js docs
This commit is contained in:
101
olddocs/js/if.md
Normal file
101
olddocs/js/if.md
Normal file
@ -0,0 +1,101 @@
|
||||
# If
|
||||
|
||||
Run code based on a condition.
|
||||
|
||||
### @parent js/language
|
||||
|
||||
|
||||
Conditionally run code depending on whether a [Boolean](/reference/types/boolean) condition is true or false.
|
||||
|
||||
### Block Editor
|
||||
|
||||

|
||||
|
||||
In the Block Editor, click on the dark blue gear icon (see above) to add an *else* or *if* to the current block.
|
||||
|
||||
### Touch Develop
|
||||
|
||||
### ~hide
|
||||
|
||||
```
|
||||
let condition = true
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
```
|
||||
if (condition) {
|
||||
// this code runs if `condition` is `true`
|
||||
} else {
|
||||
// this code runs if `condition` is `false`
|
||||
}
|
||||
```
|
||||
|
||||
### Example: adjusting screen brightness
|
||||
|
||||
If the screen [brightness](/reference/led/brightness) is `< 100`, this code sets the brightness to `255`:
|
||||
|
||||
```
|
||||
if (led.brightness() < 100) {
|
||||
led.setBrightness(255)
|
||||
}
|
||||
```
|
||||
|
||||
You can leave the `then` or `else` blocks empty if they aren't needed.
|
||||
|
||||
### Else if: multiple if statements
|
||||
|
||||
You can chain together if statements by using `else if`. Like this:
|
||||
|
||||
### ~hide
|
||||
|
||||
```
|
||||
let otherCondition = true
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
```
|
||||
if (condition) {
|
||||
// this code runs if `condition` is `true`
|
||||
} else if (otherCondition) {
|
||||
// this code runs if `other condition` is `true`
|
||||
}
|
||||
else {
|
||||
// this code runs if neither `condition` or `other condition` are `true`
|
||||
}
|
||||
```
|
||||
|
||||
### Example: compass heading
|
||||
|
||||
The following example gets the [compass heading](/reference/input/compass-heading) and then uses ``if-then-else`` statements to display a letter on the screen (N for north, E for East, S for South, and W for West).
|
||||
|
||||
```
|
||||
while (true) {
|
||||
let degrees = input.compassHeading()
|
||||
if (degrees < 45) {
|
||||
basic.showString("N", 100)
|
||||
} else if (degrees < 135) {
|
||||
basic.showString("E", 100)
|
||||
}
|
||||
else if (degrees < 225) {
|
||||
basic.showString("S", 100)
|
||||
}
|
||||
else {
|
||||
basic.showString("W", 100)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Drag and drop
|
||||
|
||||
You can move an entire ``if`` block by clicking the ``if`` keyword and dragging and dropping.
|
||||
|
||||
### Lessons
|
||||
|
||||
[love meter](/lessons/love-meter), [zoomer](/lessons/zoomer), [offset image](/lessons/offset-image)
|
||||
|
||||
### See also
|
||||
|
||||
[while loop](/js/while), [for](/reference/loops/for), [boolean](/reference/types/boolean)
|
||||
|
Reference in New Issue
Block a user