moving out outdated js docs
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olddocs/js/lessons/break/challenges.md
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olddocs/js/lessons/break/challenges.md
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# break challenges
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This guide will show you how to use a break statement within a while loop. #docs
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### Challenge 0
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Welcome! This [guided tutorial](/lessons/break/tutorial) will assist you with this activity.
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```
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count = 0
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shouldBreak = false
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input.onButtonPressed(Button.A, () => {
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shouldBreak = true
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})
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while (true) {
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if (shouldBreak) {
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basic.showString("I'M OUT!", 150)
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images.createImage(`
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# . . . #
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# . . . #
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. . # . .
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# . . . #
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. # # # .
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`).showImage(0)
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break
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}
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count = count + 1
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basic.showNumber(count, 150)
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basic.pause(1000)
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}
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```
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### Challenge 1
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Try to remove the `break` in the `if` loop. What problem does this create?
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### Challenge 2
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Now let's resume the timer again once button `B` is pressed! To do so, begin by creating a condition to know when button `B` is pressed.
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```
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// **. . .**
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while (true) {
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if (shouldBreak) {
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basic.showString("I'M OUT!", 150)
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break
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}
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count = count + 1
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basic.showNumber(count, 150)
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basic.pause(1000)
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}
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input.onButtonPressed(Button.B, () => {
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}) // ***
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```
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Next, set `shouldBreak` back to false to indicate we want to run the `while` loop again.
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```
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// **. . .**
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input.onButtonPressed(Button.B, () => {
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shouldBreak = false // ***
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})
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```
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And now copy the code from the previous while loop into the condition of `input->on button pressed("B")`. This will resume the counter.
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```
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// **. . .**
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input.onButtonPressed(Button.B, () => {
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shouldBreak = false
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while (true) {
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if (shouldBreak) {
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basic.showString("I'M OUT!", 150) // ***
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break // ***
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}
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count = count + 1 // ***
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basic.showNumber(count, 150) // ***
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basic.pause(1000) // ***
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}
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})
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```
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### Challenge 3
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Notice that the two `while` loops are identical. Clean up this redundancy in your code by creating another method and then placing the `while` loop in the method.
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