moving out outdated js docs
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olddocs/js/lessons/typing-game/challenges.md
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olddocs/js/lessons/typing-game/challenges.md
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# typing game challenges
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My script. #docs
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**Challenge 0**
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This [guided tutorial](/lessons/typing-game/tutorial) will teach you how to use the method concat to connect to pieces of text together.
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```
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alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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index = 0
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name = ""
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input.onButtonPressed(Button.A, () => {
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led.showString(alphabet.substr(index, 1), 0)
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index = index + 1
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})
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if (index > 25) {
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index = 0
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}
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input.onButtonPressed(Button.B, () => {
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name = name.concat(alphabet.substr(index - 1, 1))
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})
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input.onGesture(Gesture.Shake, () => {
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led.showString(name, 150)
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})
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```
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**Challenge 1**
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After you have shown the string in the condition `on shake`, make the name variable hold nothing in it again so people can add a new name after they have shaken it.
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```
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alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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index = 0
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name = ""
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input.onButtonPressed(Button.A, () => {
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led.showString(alphabet.substr(index, 1), 0)
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index = index + 1
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})
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if (index > 25) {
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index = 0
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}
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input.onButtonPressed(Button.B, () => {
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name = name.concat(alphabet.substr(index - 1, 1))
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})
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input.onGesture(Gesture.Shake, () => {
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led.showString(name, 150)
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name = "" // ***
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})
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```
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**Challenge 2**
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After you have cleared the name variable to hold nothing, make `index := 0` so that when button `A` is pressed, the first letter of the alphabet will be displayed.
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```
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alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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index = 0
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name = ""
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input.onButtonPressed(Button.A, () => {
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led.showString(alphabet.substr(index, 1), 0)
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index = index + 1
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})
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if (index > 25) {
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index = 0
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}
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input.onButtonPressed(Button.B, () => {
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name = name.concat(alphabet.substr(index - 1, 1))
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})
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input.onGesture(Gesture.Shake, () => {
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led.showString(name, 150)
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name = ""
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index = 0 // ***
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})
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```
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**Challenge 3**
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Give Micro a nickname and display it on the micro:bit!
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