fixing references / snippets
cleanup "snippets" compilation state
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@ -6,43 +6,43 @@ a game similar to "Simon Says" with the BBC micro:bit.
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Complete the following guided tutorial. Your code should look like this:
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```blocks
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newAction() // ***
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```typescript
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let action = 0;
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function newAction() {}
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input.onButtonPressed(Button.A, () => {
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if (action == 0) {
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game.addScore(1) // ***
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newAction() // ***
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game.addScore(1);
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newAction();
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}
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}) // ***
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})
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input.onLogoDown(() => {
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if (action == 1) {
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game.addScore(1) // ***
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newAction()
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game.addScore(1);
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newAction();
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}
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})
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input.onGesture(Gesture.Shake, () => {
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if (action == 2) {
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game.addScore(1)
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newAction()
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game.addScore(1);
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newAction();
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}
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})
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input.onButtonPressed(Button.B, () => {
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basic.showNumber(game.score(), 150) // ***
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basic.pause(2000) // ***
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newAction() // ***
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basic.showNumber(game.score(), 150);
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basic.pause(2000);
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newAction();
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})
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```
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### Challenge 1
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Now let's add some more types of instructions for the player to follow. Let's add `PRESS PIN 0`. Change the global variable `action` to `math->random(4)` so that we can add a new **IF** statement that checks if `action=3`. If it does, display instructions to press pin 0.
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Now let's add some more types of instructions for the player to follow. Let's add `PRESS PIN 0`.
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Change the global variable `action` to `math->random(4)` so that we can add a new **IF** statement that checks if `action=3`. If it does, display instructions to press pin 0.
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```blocks
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/**
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* {highlight}
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*/
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```typescript
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let action = 0;
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export function newAction() {
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action = Math.random(4) // ***
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action = Math.random(4)
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if (action == 0) {
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basic.showString("PUSH A", 150) // ***
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}
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@ -62,19 +62,22 @@ export function newAction() {
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Now let's implement `PRESS PIN 0` in the main. Create a condition of `input->on pin pressed("P0")` that will add one to the score and calls the method `new action`.
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```blocks
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// **. . .**
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```typescript
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let action = 0;
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export function newAction() {
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// ...
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}
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input.onButtonPressed(Button.B, () => {
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basic.showNumber(game.score(), 150) // ***
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basic.pause(2000) // ***
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newAction() // ***
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}) // ***
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basic.showNumber(game.score(), 150)
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basic.pause(2000)
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newAction()
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})
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input.onPinPressed(TouchPin.P0, () => {
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if (action == 3) {
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game.addScore(1) // ***
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newAction() // ***
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game.addScore(1)
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newAction()
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}
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}) // ***
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})
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```
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### Challenge 3
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