Cherry picked fixes from v0 to v1 (#1476)
* Fix example and do a few edits (#850) * Small fixes to the Karel project text (#862) * fix missing shadow type * add calibration info (#897) microbit-support:6348 User reported bug, but didn't realie micro:bit compass had to be calibrated on first run of the program. * Cherry pick adding various cross-editor compat APIs (#863) * fix nudge * Fix a typo ("screent") in the documentation (#1012) * Fix a typo "screent" -> "the LED screen" * Update showArrow doc string for consistency with other methods * Doc bugs found by xlators (#899) * Update rotation.md (#998) reflects actual behaviour of the board * fixed layout corruption (#1073) * Updating the new bug filer with the right link * Update challenges.md (#1325) For what I'm taught in school, 2 follows 1 😉😉. * Update simulator.md (#1209) * Update plant watering.md (#1264) the connection to servo are male not female * support for MIDI simulator in v0 (#1331) * Doc improvements (#1337) * update grammar in radio-dashboard sample code * Chanllenge 2 follows 1 I open all challenges.md without "Challenge 2" and review the file `grep -r "Challenge 2" -L | grep challenge | xargs -I@ code @` Changes to be committed: modified: docs/lessons/counter/challenges.md modified: docs/lessons/game-counter/challenges.md modified: docs/lessons/night-light/challenges.md modified: docs/lessons/snowflake-fall/challenges.md * Revert "support for MIDI simulator in v0 (#1331)" This reverts commit 30a9c411fb80762656e7a636feff8e77b7fd9e67. * Revert "Cherry pick adding various cross-editor compat APIs (#863)" This reverts commit 7308dbef23e9ee402bebb7e721d7014d8252c9e5. * Fixed pin needed to replace button A (#1385) * Cherry pick part of the signature update in in2cWriteBuffer (#863): 7308dbe
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@ -4,7 +4,7 @@
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/**
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* Radio monitoring dashboard
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*
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* Each radio client is represented by a dot on the screen.
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* Each radio client is represented by a dot on the screen.
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* Once a client is registered, it will stay at the same pixel location
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* forever.
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*
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@ -31,16 +31,16 @@ const clients: Client[] = [];
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/* lazy allocate sprite */
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function getClient(id: number): Client {
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// needs an id to track radio client identity
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// needs an id to track radio client's identity
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if (!id)
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return undefined;
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// look for cache clients
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// look for cached clients
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for (const client of clients)
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if (client.id == id)
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return client;
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const n = clients.length;
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if (n == 24) // out of pixels
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if (n == 24) // out of pixels
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return undefined;
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const client: Client = {
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id: id,
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@ -87,4 +87,4 @@ game.addScore(1)
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```package
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radio
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```
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```
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