Cherry picked fixes from v0 to v1 (#1476)

* Fix example and do a few edits (#850)

* Small fixes to the Karel project text (#862)

* fix missing shadow type

* add calibration info (#897)

microbit-support:6348 User reported bug, but didn't realie micro:bit compass had to be calibrated on first run of the program.

* Cherry pick adding various cross-editor compat APIs (#863)

* fix nudge

* Fix a typo ("screent") in the documentation (#1012)

* Fix a typo
"screent" -> "the LED screen"

* Update showArrow doc string for consistency with other methods

* Doc bugs found by xlators (#899)

* Update rotation.md (#998)

reflects actual behaviour of the board

* fixed layout corruption (#1073)

* Updating the new bug filer with the right link

* Update challenges.md (#1325)

For what I'm taught in school, 2 follows 1 😉😉.

* Update simulator.md (#1209)

* Update plant watering.md (#1264)

the connection to servo are male not female

* support for MIDI simulator in v0 (#1331)

* Doc improvements (#1337)

* update grammar in radio-dashboard sample code

* Chanllenge 2 follows 1

I open all challenges.md without "Challenge 2" and review the file
`grep -r "Challenge 2" -L | grep challenge | xargs -I@ code @`

Changes to be committed:
	modified:   docs/lessons/counter/challenges.md
	modified:   docs/lessons/game-counter/challenges.md
	modified:   docs/lessons/night-light/challenges.md
	modified:   docs/lessons/snowflake-fall/challenges.md

* Revert "support for MIDI simulator in v0 (#1331)"

This reverts commit 30a9c411fb80762656e7a636feff8e77b7fd9e67.

* Revert "Cherry pick adding various cross-editor compat APIs (#863)"

This reverts commit 7308dbef23e9ee402bebb7e721d7014d8252c9e5.

* Fixed pin needed to replace button A (#1385)

* Cherry pick part of the signature update in in2cWriteBuffer (#863): 7308dbe
This commit is contained in:
Abhijith Chatra
2018-10-22 10:00:57 -07:00
committed by GitHub
parent ffe59b9d89
commit be7858cbed
27 changed files with 62 additions and 59 deletions

View File

@ -4,7 +4,7 @@
/**
* Radio monitoring dashboard
*
* Each radio client is represented by a dot on the screen.
* Each radio client is represented by a dot on the screen.
* Once a client is registered, it will stay at the same pixel location
* forever.
*
@ -31,16 +31,16 @@ const clients: Client[] = [];
/* lazy allocate sprite */
function getClient(id: number): Client {
// needs an id to track radio client identity
// needs an id to track radio client's identity
if (!id)
return undefined;
// look for cache clients
// look for cached clients
for (const client of clients)
if (client.id == id)
return client;
const n = clients.length;
if (n == 24) // out of pixels
if (n == 24) // out of pixels
return undefined;
const client: Client = {
id: id,
@ -87,4 +87,4 @@ game.addScore(1)
```package
radio
```
```