update input blocks in docs and tests
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@ -23,7 +23,7 @@ confuse the @boardname@.
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This example runs the calibration when the user presses **A+B** buttons.
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```blocks
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input.onButtonPressed(Button.AB, () => {
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input.input.onButtonEvent(Button.AB, DAL.MICROBIT_BUTTON_EVT_CLICK, () => {
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input.calibrateCompass();
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})
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```
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@ -70,7 +70,7 @@ confuse the @boardname@.
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Keep the calibration handy by running it when the user pressed **A+B**.
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```block
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input.onButtonPressed(Button.AB, () => {
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input.input.onButtonEvent(Button.AB, DAL.MICROBIT_BUTTON_EVT_CLICK, () => {
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input.calibrateCompass();
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})
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```
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@ -29,7 +29,7 @@ program shows the light level
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on the [LED screen](/device/screen).
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```blocks
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input.onButtonPressed(Button.B, () => {
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input.input.onButtonEvent(Button.B, DAL.MICROBIT_BUTTON_EVT_CLICK, () => {
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let level = input.lightLevel()
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basic.showNumber(level)
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})
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@ -9,7 +9,7 @@ on the @boardname@.
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* For `A` and `B` together: This handler works when `A` and `B` are both pushed down, then one of them is released within 1.5 seconds of pushing down the second button.
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```sig
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input.onButtonPressed(Button.A, () => {})
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input.input.onButtonEvent(Button.A, DAL.MICROBIT_BUTTON_EVT_CLICK, () => {})
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```
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Find out how buttons provide input to the @boardname@ in this video:
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@ -24,7 +24,7 @@ Each time you press the button, the [LED screen](/device/screen) shows the `coun
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```blocks
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let count = 0
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basic.showNumber(count)
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input.onButtonPressed(Button.A, () => {
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input.input.onButtonEvent(Button.A, DAL.MICROBIT_BUTTON_EVT_CLICK, () => {
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count++;
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basic.showNumber(count);
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})
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@ -35,7 +35,7 @@ input.onButtonPressed(Button.A, () => {
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This example shows a number from 1 to 6 when you press the `B` button.
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```blocks
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input.onButtonPressed(Button.B, () => {
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input.input.onButtonEvent(Button.B, DAL.MICROBIT_BUTTON_EVT_CLICK, () => {
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let dice = Math.randomRange(0, 5) + 1
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basic.showNumber(dice)
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})
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@ -14,7 +14,7 @@ through your body and back into the @boardname@. This is called
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**completing a circuit**. It's like you're a big wire!
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```sig
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input.onPinPressed(TouchPin.P0, () => {
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input.onPinEvent(TouchPin.P0, Button.Click, () => {
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})
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```
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@ -43,7 +43,7 @@ Every time you press the pin, the program shows the number of times on the scree
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```blocks
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let count = 0
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basic.showNumber(count)
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input.onPinPressed(TouchPin.P0, () => {
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input.onPinEvent(TouchPin.P0, Button.Click, () => {
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count = count + 1
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basic.showNumber(count)
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})
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@ -13,7 +13,7 @@ through your body and back into the @boardname@. This is called
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**completing a circuit**. It's like you're a big wire!
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```sig
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input.onPinReleased(TouchPin.P0, () => {
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input.onPinEvent(TouchPin.P0, ButtonEvent.Click, () => {
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})
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```
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@ -36,7 +36,7 @@ Every time you release the pin, the program shows the number of times on the scr
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```blocks
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let count = 0
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basic.showNumber(count, 100)
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input.onPinReleased(TouchPin.P0, () => {
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input.onPinEvent(TouchPin.P0, ButtonEvent.Click, () => {
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count = count + 1
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basic.showNumber(count, 100)
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})
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@ -18,7 +18,7 @@ program finds the number of milliseconds since the program started
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and shows it on the [LED screen](/device/screen).
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```blocks
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input.onButtonPressed(Button.B, () => {
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input.input.onButtonEvent(Button.B, DAL.MICROBIT_BUTTON_EVT_CLICK, () => {
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let now = input.runningTime()
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basic.showNumber(now)
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})
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