new part definitions (#247)
* working on new part definitions * draft of new part definitions * updates comments * starting new allocator * starting from the old allocator * alloc internals renaming * alloc minor renaming * alloc internal renaming * progress on new parts definition * progress on new part defs allocator * refactors BBLoc; progress on new allocator * more progress on new allocator * finishing new allocator * deleting old allocator * moves new allocator and part definitions * porting to new part definitions * refactors instructions for new definitions * debugging new allocator * fixes ground and power wire colros * fixing new part definition bugs * fixes wire end offsets; fixes NeoPixel placement * fixes colorGroup issue * fixes led matrix wiring * naming tweaks * fixes instructions regressions * typo
This commit is contained in:
committed by
Peli de Halleux
parent
d8fc11a688
commit
c63e2c85f1
@ -107,13 +107,12 @@ namespace pxsim.visuals {
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public cy: number;
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constructor(xy: Coord = [0, 0]) {
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let circle = <SVGElement>svg.elt("rect");
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let el = <SVGElement>svg.elt("rect");
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let r = PIXEL_RADIUS;
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let [cx, cy] = xy;
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let y = cy - r;
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let x = 0;
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svg.hydrate(circle, { x: "-50%", y: y, width: "100%", height: r*2, class: "sim-neopixel" });
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this.el = circle;
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svg.hydrate(el, { x: "-50%", y: y, width: "100%", height: r * 2, class: "sim-neopixel" });
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this.el = el;
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this.cy = cy;
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}
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@ -192,9 +191,15 @@ namespace pxsim.visuals {
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}
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};
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function gpioPinToPinNumber(gpioPin: string): number {
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let pinNumStr = gpioPin.split("P")[1];
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let pinNum = Number(pinNumStr) + 7 /*MICROBIT_ID_IO_P0; TODO: don't hardcode this, import enums.d.ts*/;
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function digitalPinToPinNumber(gpioPin: string): number {
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const MICROBIT_ID_IO_P0 = 7; //TODO: don't hardcode this, import enums.d.ts
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if (gpioPin == "*") {
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return MICROBIT_ID_IO_P0;
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}
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let pinSplit = gpioPin.split("DigitalPin.P");
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U.assert(pinSplit.length === 2, "Unknown format for pin (for NeoPixel): " + gpioPin);
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let pinNumStr = pinSplit[1];
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let pinNum = Number(pinNumStr) + MICROBIT_ID_IO_P0;
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return pinNum
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}
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function parseNeoPixelMode(modeStr: string): NeoPixelMode {
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@ -214,7 +219,7 @@ namespace pxsim.visuals {
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return mode;
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}
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export class NeoPixelView implements IBoardComponent<NeoPixelState> {
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export class NeoPixelView implements IBoardPart<NeoPixelState> {
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public style: string = `
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.sim-neopixel-canvas {
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}
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@ -232,6 +237,7 @@ namespace pxsim.visuals {
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}
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`;
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public element: SVGElement;
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public overElement: SVGElement;
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public defs: SVGElement[];
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private state: NeoPixelState;
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private canvas: NeoPixelCanvas;
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@ -241,22 +247,24 @@ namespace pxsim.visuals {
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private pin: number;
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private mode: NeoPixelMode;
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public init(bus: EventBus, state: NeoPixelState, svgEl: SVGSVGElement, gpioPins: string[], otherArgs: string[]): void {
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U.assert(otherArgs.length === 1, "NeoPixels assumes a RGB vs RGBW mode is passed to it");
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let modeStr = otherArgs[0];
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public init(bus: EventBus, state: NeoPixelState, svgEl: SVGSVGElement, otherParams: Map<string>): void {
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U.assert(!!otherParams["mode"], "NeoPixels assumes a RGB vs RGBW mode is passed to it");
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U.assert(!!otherParams["pin"], "NeoPixels assumes a pin is passed to it");
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let modeStr = otherParams["mode"];
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this.mode = parseNeoPixelMode(modeStr);
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this.state = state;
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this.stripGroup = <SVGGElement>svg.elt("g");
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this.element = this.stripGroup;
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let pinStr = gpioPins[0];
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this.pin = gpioPinToPinNumber(pinStr);
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let pinStr = otherParams["pin"];
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this.pin = digitalPinToPinNumber(pinStr);
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this.lastLocation = [0, 0];
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let part = mkNeoPixelPart();
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this.part = part;
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this.stripGroup.appendChild(part.el);
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let canvas = new NeoPixelCanvas(this.pin);
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this.canvas = canvas;
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let canvasG = svg.child(this.stripGroup, "g", { class: "sim-neopixel-canvas-parent" });
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let canvasG = svg.elt("g", { class: "sim-neopixel-canvas-parent" });
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this.overElement = canvasG;
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canvasG.appendChild(canvas.canvas);
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this.updateStripLoc();
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}
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@ -268,6 +276,7 @@ namespace pxsim.visuals {
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}
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private updateStripLoc() {
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let [x, y] = this.lastLocation;
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U.assert(typeof x === "number" && typeof y === "number", "invalid x,y for NeoPixel strip");
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this.canvas.setLoc([x + CANVAS_LEFT, y + CANVAS_TOP]);
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svg.hydrate(this.part.el, { transform: `translate(${x} ${y})` }); //TODO: update part's l,h, etc.
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}
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