rev. 0.2 sound patches
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@ -1,3 +1,4 @@
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basic.showString("RGB");
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basic.setLedColor(Colors.Blue);
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basic.setLedColor(Colors.Blue);
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basic.pause(500);
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basic.pause(500);
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basic.setLedColor(Colors.Red);
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basic.setLedColor(Colors.Red);
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@ -7,51 +8,51 @@ basic.pause(500);
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basic.setLedColor(Colors.Violet);
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basic.setLedColor(Colors.Violet);
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basic.pause(500);
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basic.pause(500);
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basic.setLedColor(0);
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basic.setLedColor(0);
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basic.showString("Gesten");
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input.onGesture(Gesture.Shake, () => {
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input.onGesture(Gesture.Shake, () => {
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basic.showString("S");
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basic.showString("S")
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});
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});
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input.onGesture(Gesture.LogoUp, () => {
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input.onGesture(Gesture.LogoUp, () => {
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basic.showString("U");
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basic.showString("U")
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});
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});
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input.onGesture(Gesture.LogoDown, () => {
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input.onGesture(Gesture.LogoDown, () => {
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basic.showString("D");
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basic.showString("D")
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});
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});
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input.onGesture(Gesture.ScreenUp, () => {
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input.onGesture(Gesture.ScreenUp, () => {
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basic.showString("+");
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basic.showString("+")
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});
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});
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input.onGesture(Gesture.TiltRight, () => {
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input.onGesture(Gesture.TiltRight, () => {
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basic.showString("R");
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basic.showString("R")
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});
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});
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input.onGesture(Gesture.FreeFall, () => {
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input.onGesture(Gesture.FreeFall, () => {
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basic.showString("F");
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basic.showString("F")
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});
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});
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input.onGesture(Gesture.ScreenDown, () => {
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input.onGesture(Gesture.ScreenDown, () => {
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basic.showString("-");
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basic.showString("-")
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});
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});
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input.onGesture(Gesture.TiltLeft, () => {
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input.onGesture(Gesture.TiltLeft, () => {
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basic.showString("L");
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basic.showString("L")
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});
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});
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input.onGesture(Gesture.ThreeG, () => {
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input.onGesture(Gesture.ThreeG, () => {
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basic.showString("3");
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basic.showString("3")
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});
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});
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input.onGesture(Gesture.SixG, () => {
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input.onGesture(Gesture.SixG, () => {
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basic.showString("6");
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basic.showString("6")
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});
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});
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input.onPinPressed(TouchPin.P0, () => {
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input.onPinPressed(TouchPin.P0, () => {
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basic.showNumber(0);
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basic.showNumber(0)
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});
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});
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input.onPinPressed(TouchPin.P1, () => {
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input.onPinPressed(TouchPin.P1, () => {
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basic.showNumber(1);
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basic.showNumber(1)
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});
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});
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input.onPinPressed(TouchPin.P2, () => {
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input.onPinPressed(TouchPin.P2, () => {
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basic.showNumber(2);
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basic.showNumber(2)
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});
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});
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input.onPinPressed(TouchPin.P3, () => {
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input.onPinPressed(TouchPin.P3, () => {
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basic.showNumber(3);
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basic.showNumber(3)
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});
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});
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basic.showString("Sound");
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music.setTempo(150);
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music.setTempo(150);
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let whole = music.beat(BeatFraction.Whole);
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let whole = music.beat(BeatFraction.Whole);
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function note(n: Note, l: BeatFraction): number[] {
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function note(n: Note, l: BeatFraction): number[] {
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