fixing various doc links
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@ -7,7 +7,7 @@ Measure the acceleration on the micro:bit in the "x" direction.
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## Directions
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Use this activity document to guide your work in the [glowing pendulum activity](/lessons/charting/acceleration)
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Use this activity document to guide your work in the [charting activity](/lessons/charting)
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Answer the questions while completing the tutorial. Pay attention to the dialogues!
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@ -49,5 +49,3 @@ input.onButtonPressed(Button.B, () => {
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### Challenge 3
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Add an event handler with `on shake` to change the LED brightness back to a `255`.
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* `Run main` your script to see the LEDs change brightness.
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@ -1,94 +0,0 @@
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# offset image challenges
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Coding challenges for the offset image tutorial.
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## Before we get started
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Complete the following exercise. Your code should look like this:
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```blocks
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offset = 0
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basic.forever(() => {
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if (offset == -4) {
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basic.showString("Push button A", 150)
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}
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images.createImage(`
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. . # . .
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. . # . .
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. . # . .
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. # # # .
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. . # . .
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`).showImage(offset)
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})
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input.onButtonPressed(Button.A, () => {
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offset = offset + 1
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})
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```
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### Challenge 1
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Create a condition for if button `B` is pressed. We want the image to move to the left when button `B` is pressed.
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```
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offset = 0
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basic.forever(() => {
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if (offset == -4) {
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basic.showString("Push button A", 150)
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}
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images.createImage(`
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. . # . .
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. . # . .
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. . # . .
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. # # # .
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. . # . .
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`).showImage(offset)
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})
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input.onButtonPressed(Button.A, () => {
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offset = offset + 1
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})
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input.onButtonPressed(Button.B, () => {
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offset = offset - 1 // ***
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}) // ***
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```
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* Run the code to see if it works as expected.
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### Challenge 2
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Now we want to make sure that the button does not go off the screen to the right. Add a new line that checks to see if offset = 5 after button `A` is pressed.
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If `offset = 5` then prompt the user to move the image to the left by displaying the text: "Push button B".
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```
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offset = 0
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basic.forever(() => {
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if (offset == -4) {
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basic.showString("Push button A", 150)
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}
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if (offset == 5) {
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basic.showString("Press Button B", 150) // ***
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}
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images.createImage(`
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. . # . .
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. . # . .
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. . # . .
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. # # # .
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. . # . .
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`).showImage(offset)
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})
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input.onButtonPressed(Button.A, () => {
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offset = offset + 1
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})
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input.onButtonPressed(Button.B, () => {
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offset = offset - 1
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})
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```
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* Run the code to see if it works as expected.
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### Challenge 3
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Now make sure the image does not go off the left side and if it does, prompt the user to push button `A`.
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@ -1,48 +0,0 @@
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# offset image quiz answers
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shift an image horizontally across the display with offset.
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This is the answer key for the [offset image quiz](/lessons/offset-image/quiz).
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## 1. What is a 'if, then, else statement' ?
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<br/>
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An if-then statement will run a block of code if the condition specified is true. The statement will run the "else" block of code if that condition is false.
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## 2. Consider the message
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Write the line of code that that will create the message "Push button A" (Hint: This message appears `if` the offset is equal -4 then the BBC micro:bit will state "Push Button A").
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<br/>
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```
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if (offset == -4) {
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basic.showString("Push Button A", 150)
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}
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```
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## 3. Consider the following image
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![](/static/mb/lessons/offset-image-0.png)
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When with this image be displayed?
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<br/>
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When the offset is NOT equal to -4 then the BBC micro:bit will show the image above.
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## 4. Consider the following image
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![](/static/mb/lessons/offset-image-1.png)
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Write the two lines of code that cause the `variable` offset to increase by one when button `A` is pressed.
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<br/>
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```
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input.onButtonPressed(Button.A, () => {
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offset = offset + 1
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})
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```
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@ -1,36 +0,0 @@
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# offset image quiz
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shift an image horizontally across the display with offset.
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## Name
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## Directions
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Use this activity document to guide your work in the [offset image activity](/lessons/offset-image/activity).
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Answer the questions while completing the tutorial. Pay attention to the dialogues!
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## 1. What is an 'if, then, else statement' ?
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<br/>
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## 2. Write the line condition that if true, will display the message "Push button A". This message appears if the offset is equal -4 then the BBC micro:bit will state "Push Button A".
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<br/>
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<br/>
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## 3. Write the one line of code to show this image
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![](/static/mb/lessons/offset-image-0.png)
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<br/>
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<br/>
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## 4. Write the two lines of code that trigger the variable offset to increase by one.
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![](/static/mb/lessons/offset-image-1.png)
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<br/>
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@ -106,7 +106,7 @@ Science: Welcome! The activity will teach you how to chart the acceleration of t
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## 6.
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First, notice that moving the 1st micro:bit in the simulator in any direction, you will change the acceleration value of the 2nd micro:bit. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value of the second micro:bit. Second, the flat colored horizontal line will start a waving line on the 2nd micro:bit to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the 2nd micro:bit simulator.
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![](/static/mb//lessons/seis_challenge02.png)
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![](/static/mb/lessons/seis_challenge02.png)
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## 7.
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@ -30,5 +30,4 @@ devices.onSignalStrengthChanged(() => {
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### See Also
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[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified), [signal strength](/reference/devices/signal-strength)
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[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [signal strength](/reference/devices/signal-strength)
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@ -59,5 +59,5 @@ devices.raiseAlertTo("ring alarm")
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### See also
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[tell remote control to](/reference/devices/tell-remote-control-to), [tell camera to](/reference/devices/tell-camera-to), [on notified](/reference/devices/on-notified)
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[tell remote control to](/reference/devices/tell-remote-control-to), [tell camera to](/reference/devices/tell-camera-to)
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@ -30,5 +30,5 @@ devices.onSignalStrengthChanged(() => {
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### See Also
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[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified), [on signal strength changed](/reference/devices/on-signal-strength-changed)
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[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on signal strength changed](/reference/devices/on-signal-strength-changed)
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@ -76,5 +76,5 @@ devices.tellCameraTo("stop video mode")
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### See Also
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[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified)
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[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to)
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@ -45,14 +45,3 @@ To tell the connected device to stop recording audio
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```
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devices.tellMicrophoneTo("stop capture")
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```
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### Other show functions
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* use [tell remote control to](/reference/devices/tell-remote-control-to) to control presentation of media content
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* use [tell camera to](/reference/devices/tell-camera-to) to control the photo/video recording of connected devices
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* use [raise alert to](/reference/devices/raise-alert-to) to control the microphone of connected devices
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### See also
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[Devices](/reference/devices)
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@ -88,5 +88,5 @@ devices.tellRemoteControlTo("volume down")
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### See also
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[tell camera to](/reference/devices/tell-camera-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified)
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[tell camera to](/reference/devices/tell-camera-to), [raise alert to](/reference/devices/raise-alert-to)
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@ -40,7 +40,7 @@ input.onButtonPressed(Button.B, () => {
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### See also
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[Getting Started](/reference/getting-started), [image](/reference/images/image),
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[Getting Started](/getting-started), [image](/reference/images/image),
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[create image](/reference/images/create-image),
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[show image](/reference/images/show-image),
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[scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)
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@ -36,7 +36,7 @@ input.onButtonPressed(Button.B, () => {
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### See also
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[Getting Started](/reference/getting-started), [image](/reference/images/image),
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[Getting Started](/getting-started), [image](/reference/images/image),
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[create image](/reference/images/create-image),
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[create big image](/reference/images/create-big-image),
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[scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)
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@ -56,5 +56,5 @@ for (let i = 0; i < img2.width() / 5; i++) {
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### See also
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[show image](/reference/images/show-image), [image](/reference/image/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)
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[show image](/reference/images/show-image), [image](/reference/images/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)
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@ -57,7 +57,7 @@ let brightness = led.brightness()
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### Math functions
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The [math library](/reference/math) includes math related functions.
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The [math library](/blocks/math) includes math related functions.
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For example, the `absolute` function returns the returns the absolute value of input parameter `x`:
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```blocks
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@ -1,65 +0,0 @@
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{
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"Math.randomBoolean": "pick random true or false",
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"String.fromCharCode": "text from char code %code",
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"basic.clearScreen": "clear screen",
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"basic.forever": "forever",
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"basic.pause": "pause (ms) %pause",
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"basic.showLeds": "show leds",
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"basic.showNumber": "show|number %number",
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"basic.showString": "show|string %text",
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"control.inBackground": "run in background",
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"control.reset": "reset",
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"game.addScore": "change score by|%points",
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"game.gameOver": "game over",
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"game.score": "score",
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"game.startCountdown": "start countdown|(ms) %duration",
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"images.createBigImage": "create big image",
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"images.createImage": "create image",
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"input.acceleration": "acceleration (mg)|%NAME",
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"input.buttonIsPressed": "button|%NAME|is pressed",
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"input.compassHeading": "compass heading (°)",
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"input.lightLevel": "light level",
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"input.magneticForce": "magnetic force (µT)|%NAME",
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"input.onButtonPressed": "on button|%NAME|pressed",
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"input.onGesture": "on |%NAME",
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"input.onPinPressed": "on pin|%NAME|pressed",
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"input.pinIsPressed": "pin|%NAME|is pressed",
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"input.rotation": "rotation (°)|%NAME",
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"input.runningTime": "running time (ms)",
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"input.setAccelerometerRange": "set accelerometer|range %range",
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"input.temperature": "temperature (°C)",
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"led.brightness": "brightness",
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"led.plot": "plot|x %x|y %y",
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"led.plotBarGraph": "plot bar graph of %value |up to %high",
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"led.point": "point|x %x|y %y",
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"led.setBrightness": "set brightness %value",
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"led.stopAnimation": "stop animation",
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"led.unplot": "unplot|x %x|y %y",
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"music.beat": "%fraction|beat",
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"music.changeTempoBy": "change tempo by (bpm)|%value",
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"music.noteFrequency": "%note",
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"music.playTone": "play|tone %note=device_note|for %duration=device_beat",
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"music.rest": "rest(ms)|%duration=device_beat",
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"music.ringTone": "ring tone (Hz)|%note=device_note",
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"music.setTempo": "set tempo to (bpm)|%value",
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"music.tempo": "tempo (bpm)",
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"pins.analogReadPin": "analog read|pin %name",
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"pins.analogSetPeriod": "analog set period|pin %pin|to (µs)%micros",
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"pins.analogWritePin": "analog write|pin %name|to %value",
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"pins.digitalReadPin": "digital read|pin %name",
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"pins.digitalWritePin": "digital write|pin %name|to %value",
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"pins.i2cReadNumber": "i2c read number|at address %address|of format %format=i2c_sizeof",
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"pins.i2cWriteNumber": "i2c write number|at address %address|with value %value|of format %format=i2c_sizeof",
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"pins.map": "map %value|from low %fromLow|from high %fromHigh|to low %toLow|to high %toHigh",
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"pins.onPulsed": "on|pin %pin|pulsed %pulse",
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"pins.pulseDuration": "pulse duration (µs)",
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"pins.servoSetPulse": "servo set pulse|pin %value|to (µs) %micros",
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"pins.servoWritePin": "servo write|pin %name|to %value",
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"pins.setPull": "set pull|pin %pin|to %pull",
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"serial.readLine": "serial read line",
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"serial.redirect": "serial redirect to|TX %tx|RX %rx|at baud rate %rate",
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"serial.writeLine": "serial|write line %text",
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"serial.writeNumber": "serial|write number %value",
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"serial.writeString": "serial write string %text",
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"serial.writeValue": "serial|write value %name|= %value"
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}
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