Various fixes (#548)
* adding running time micros * support for system micro seconds * restore display mode after plotting sprites * bump pxt
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@ -21,6 +21,7 @@ input.lightLevel();
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input.rotation(Rotation.Pitch);
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input.magneticForce(Dimension.X);
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input.runningTime();
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input.runningTimeMicros();
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input.setAccelerometerRange(AcceleratorRange.OneG);
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```
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17
docs/reference/input/running-time-micros.md
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17
docs/reference/input/running-time-micros.md
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@ -0,0 +1,17 @@
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# Running Time Micros
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Find how long it has been since the program started in micro-seconds.
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```sig
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input.runningTimeMicros();
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```
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## Returns
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* the [Number](/types/number) of microseconds since the program started.
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(One second is 1000000 microseconds.)
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## See also
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[show number](/reference/basic/show-number), [pause](/reference/basic/pause)
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@ -1,6 +1,6 @@
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# Running Time
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Find how long it has been since the program started.
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Find how long it has been since the program started in milli-seconds.
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```sig
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input.runningTime();
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