Renaming stuff in the simulator

This commit is contained in:
Michal Moskal
2016-04-07 12:52:02 -07:00
parent 5d3471b3b2
commit ce53d5c386
10 changed files with 35 additions and 35 deletions

View File

@ -2,8 +2,8 @@
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
/// <reference path="../libs/microbit/dal.d.ts"/>
namespace pxt.rt {
pxt.rt.initCurrentRuntime = () => {
namespace pxsim {
pxsim.initCurrentRuntime = () => {
U.assert(!runtime.board)
runtime.board = new Board()
}
@ -143,7 +143,7 @@ namespace pxt.rt {
}
namespace pxt.rt.basic {
namespace pxsim.basic {
export var pause = thread.pause;
export var forever = thread.forever;
@ -205,7 +205,7 @@ namespace pxt.rt.basic {
}
}
namespace pxt.rt.control {
namespace pxsim.control {
export var inBackground = thread.runInBackground;
export function reset() {
@ -213,7 +213,7 @@ namespace pxt.rt.control {
}
export function onEvent(id: number, evid: number, handler: RefAction) {
kindscript.registerWithDal(id, evid, handler)
pxt.registerWithDal(id, evid, handler)
}
export function raiseEvent(id: number, evid: number, mode: number) {
@ -222,13 +222,13 @@ namespace pxt.rt.control {
}
}
namespace pxt.rt.kindscript {
namespace pxsim.pxt {
export function registerWithDal(id: number, evid: number, handler: RefAction) {
board().bus.listen(id, evid, handler);
}
}
namespace pxt.rt.input {
namespace pxsim.input {
export function onButtonPressed(button: number, handler: RefAction): void {
let b = board();
if (button == DAL.MICROBIT_ID_BUTTON_AB && !board().usesButtonAB) {
@ -333,7 +333,7 @@ namespace pxt.rt.input {
}
}
namespace pxt.rt.led {
namespace pxsim.led {
export function plot(x: number, y: number) {
board().image.set(x, y, 255);
runtime.queueDisplayUpdate()
@ -367,7 +367,7 @@ namespace pxt.rt.led {
}
}
namespace pxt.rt.serial {
namespace pxsim.serial {
export function writeString(s: string) {
board().writeSerial(s);
}
@ -378,7 +378,7 @@ namespace pxt.rt.serial {
}
namespace pxt.rt.radio {
namespace pxsim.radio {
export function broadcastMessage(msg: number): void {
board().radio.broadcast(msg);
}
@ -416,7 +416,7 @@ namespace pxt.rt.radio {
}
}
namespace pxt.rt.pins {
namespace pxsim.pins {
export function digitalReadPin(pinId: number): number {
let pin = getPin(pinId);
if (!pin) return;
@ -504,12 +504,12 @@ namespace pxt.rt.pins {
}
namespace pxt.rt.images {
namespace pxsim.images {
export function createImage(img: Image) { return img }
export function createBigImage(img: Image) { return img }
}
namespace pxt.rt.ImageMethods {
namespace pxsim.ImageMethods {
export function showImage(i: Image, offset: number) {
// TODO offset?
i.copyTo(0, 5, board().image, 0)

View File

@ -1,5 +1,5 @@
namespace pxt.rt.micro_bit {
const Svg = pxt.rt.Svg;
namespace pxsim.micro_bit {
const Svg = pxsim.Svg;
export interface IBoardTheme {
accent?: string;
@ -42,7 +42,7 @@ namespace pxt.rt.micro_bit {
}
export interface IBoardProps {
runtime: pxt.rt.Runtime;
runtime: pxsim.Runtime;
theme?: IBoardTheme;
disableTilt?:boolean;
}
@ -76,10 +76,10 @@ namespace pxt.rt.micro_bit {
private thermometerText: SVGTextElement;
private shakeButton: SVGCircleElement;
private shakeText: SVGTextElement;
public board: rt.Board;
public board: pxsim.Board;
constructor(public props: IBoardProps) {
this.board = this.props.runtime.board as rt.Board;
this.board = this.props.runtime.board as pxsim.Board;
this.board.updateView = () => this.updateState();
this.buildDom();
this.updateTheme();
@ -115,7 +115,7 @@ namespace pxt.rt.micro_bit {
Svg.fill(this.buttons[index], btn.pressed ? theme.buttonDown : theme.buttonUp);
});
var bw = state.displayMode == rt.DisplayMode.bw
var bw = state.displayMode == pxsim.DisplayMode.bw
var img = state.image;
this.leds.forEach((led,i) => {
var sel = (<SVGStylable><any>led)

View File

@ -1,4 +1,4 @@
namespace pxt.rt {
namespace pxsim {
export interface RuntimeOptions {
theme: string;
}
@ -555,11 +555,11 @@ namespace pxt.rt {
case 'yellow': theme = micro_bit.themes[1]; break;
case 'green': theme = micro_bit.themes[2]; break;
case 'red': theme = micro_bit.themes[3]; break;
default: theme = pxt.rt.micro_bit.randomTheme();
default: theme = pxsim.micro_bit.randomTheme();
}
console.log('setting up microbit simulator')
let view = new pxt.rt.micro_bit.MicrobitBoardSvg({
let view = new pxsim.micro_bit.MicrobitBoardSvg({
theme: theme,
runtime: runtime
})