Karel the LED project (#405)
* Karel the LED project * style improvements * Updates based on feedback
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Peli de Halleux
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docs/projects/karel.md
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docs/projects/karel.md
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# Karel the LED
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### ~avatar avatar
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Help Karel make LED art!
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### ~
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**Karel the LED** can't turn right, but he can make some great LED art!
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The goal of this activity is to download the JavaScript code given below onto a board,
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then USE the program to introduce new students to the @boardname@.
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Students will not do the coding this time. They will be users to get familiar with the board.
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### How to play
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* ``A button`` **Turn Left**
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Does not draw anything just changes the direction Karel (the flashing led) is facing
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* ``B button`` **Move Forward**
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Moves Karel forward one step and leaves the LED on behind him
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* ``shake`` **Jump**
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Moves Karel forward one step without leaving the LED on behind him
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* ``A+B button`` **Hide Karel**
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Shows or hides Karel (the flashing LED), to be used once your artwork is complete
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* ``Reset button`` **Clear the board and restart**
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Restart the program and clear the board
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Note, that there is no way to erase, other than restarting.
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### ~
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See if you can make each pattern below using A, B, and shake. Once you have completed a challenge press A and B at the same time to hide Karel.
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For patterns that you design decide which LEDs you want to turn on and then make that design with Karel.
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## Spiral
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## Right turn
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## Eyes
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## Smile
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## Check
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## First letter of your name
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Figure out how to make the first letter of your name with the LEDs.
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## Your design!
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Make something fun!
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Thanks for playing with Karel the LED!
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### ~
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```typescript
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/**
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* Karel the LED
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*
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* Copy this code into the JavaScript editor and program the board.
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* Use the instructions above to complete the challenges.
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*/
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basic.forever(() => {
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if (board.isKarelActive) {
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led.toggle(board.karelX, board.karelY)
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basic.pause(500)
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}
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})
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input.onButtonPressed(Button.A, () => {
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board.pressedA();
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updateLeds();
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})
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input.onButtonPressed(Button.B, () => {
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board.pressedB();
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updateLeds();
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})
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input.onGesture(Gesture.Shake, () => {
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board.shake();
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updateLeds();
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})
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input.onButtonPressed(Button.AB, () => {
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board.pressedAB();
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updateLeds();
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})
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function updateLeds() {
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for (let j = 0; j < 5; j++) {
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for (let k = 0; k < 5; k++) {
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if (board.ledState[j][k]) {
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led.plot(k, j);
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} else {
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led.unplot(k, j);
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}
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}
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}
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}
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const board = new Board();
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enum Direction {
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UP = 0,
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LEFT,
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DOWN,
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RIGHT
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}
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class Board {
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public isKarelActive: boolean;
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public karelX: number;
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public karelY: number;
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public ledState: Array < Array < boolean >>;
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private karelDirection: Direction;
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constructor() {
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this.isKarelActive = true;
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this.karelX = 2;
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this.karelY = 2;
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this.karelDirection = Direction.UP;
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this.ledState =[];
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for (let i = 0; i < 5; i++) {
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this.ledState.push([false, false, false, false, false]);
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}
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}
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pressedA() {
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if (!this.isKarelActive) {
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return;
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}
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this.karelDirection = (this.karelDirection + 1) % 4;
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}
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pressedB() {
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if (!this.isKarelActive) {
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return;
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}
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this.ledState[this.karelY][this.karelX] = true;
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this.moveKarel()
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}
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shake() {
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if (!this.isKarelActive) {
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return;
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}
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this.moveKarel()
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}
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private moveKarel() {
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if (!this.isKarelActive) {
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return;
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}
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switch (this.karelDirection) {
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case Direction.UP:
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if (this.karelY > 0) {
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this.karelY -= 1;
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}
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break;
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case Direction.LEFT:
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if (this.karelX > 0) {
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this.karelX -= 1;
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}
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break;
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case Direction.DOWN:
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if (this.karelY < 4) {
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this.karelY += 1;
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}
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break;
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case Direction.RIGHT:
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if (this.karelX < 4) {
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this.karelX += 1;
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}
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break;
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}
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}
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pressedAB() {
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this.isKarelActive = !this.isKarelActive;
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}
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}
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```
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## about the authors
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This project was contributed by Dr. David Fisher a professor at [Rose-Hulman Institute of Technology](http://www.rose-hulman.edu/). Dr. Fisher loves educational robotics and runs various outreach programming activities, including a summar camp, called [Connecting with Code](https://connectingwithcode.org), which gives a @boardname@ to each participant.
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