batch fixing ](/microbit/ -> ](/ links
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@ -39,5 +39,5 @@ export function score() : number
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### Lessons
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[bop it](/microbit/lessons/bop-it) | [game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)
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[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -26,5 +26,5 @@ export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
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### Lessons
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[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -2,7 +2,7 @@
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The clear function for images.
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Turn off all the pixels in an [Image](/microbit/reference/image/image).
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Turn off all the pixels in an [Image](/reference/image/image).
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### KindScript
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@ -35,5 +35,5 @@ input.onButtonPressed(Button.A, () => {
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### See also
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[Image](/microbit/reference/image/image), [show animation](/microbit/reference/basic/show-animation), [show image](/microbit/reference/images/show-image), [scroll image](/microbit/reference/images/scroll-image), [create image](/microbit/reference/images/create-image)
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[Image](/reference/image/image), [show animation](/reference/basic/show-animation), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image), [create image](/reference/images/create-image)
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@ -19,7 +19,7 @@ input.onButtonPressed(Button.A, () => {
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game.startCountdown(10000)
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```
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### [Create sprite](/microbit/functions/game-library/create-sprite)
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### [Create sprite](/functions/game-library/create-sprite)
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Create sprite with x, y coordinates and returns a LED Sprite. Create a new LED sprite.
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@ -29,7 +29,7 @@ Create sprite with x, y coordinates and returns a LED Sprite. Create a new LED s
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export function createSprite(x: number, y: number) : micro_bitSprites.LedSprite
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```
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### [Move](/microbit/functions/game-library/move)
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### [Move](/functions/game-library/move)
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Sprite move by a certain number
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@ -39,7 +39,7 @@ Sprite move by a certain number
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export function move(_this: micro_bitSprites.LedSprite, leds: number)
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```
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### [Turn](/microbit/functions/game-library/turn)
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### [Turn](/functions/game-library/turn)
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Rotates a sprite to the right by a certain number of degrees
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@ -55,7 +55,7 @@ Rotates a sprite to the left by a certain number of degrees
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export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
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```
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### [Change](/microbit/functions/game-library/change)
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### [Change](/functions/game-library/change)
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Sprite will change the x position by this number
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@ -71,7 +71,7 @@ Sprite will change the y position by this number
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export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
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```
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### [Set](/microbit/functions/game-library/set)
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### [Set](/functions/game-library/set)
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Sprite will change the x position by this number
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@ -87,7 +87,7 @@ Sprite will change the y position by this number
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export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
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```
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### [If on edge, bounce](/microbit/functions/game-library/if-on-edge-bounce)
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### [If on edge, bounce](/functions/game-library/if-on-edge-bounce)
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Sprite - If the sprite is on the edge, the sprite will bounce
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@ -97,7 +97,7 @@ Sprite - If the sprite is on the edge, the sprite will bounce
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export function ifOnEdge_Bounce(_this: micro_bitSprites.LedSprite)
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```
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### [Change score by](/microbit/functions/game-library/change-score-by)
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### [Change score by](/functions/game-library/change-score-by)
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When a player achieves a goal, you can increase the game score
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@ -109,7 +109,7 @@ When a player achieves a goal, you can increase the game score
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export function addScore(points: number)
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```
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### [Score](/microbit/functions/game-library/score)
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### [Score](/functions/game-library/score)
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* set the current score to a particular value.
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@ -125,7 +125,7 @@ export function setScore(value: number)
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export function score() : number
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```
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### [Countdown](/microbit/functions/game-library/start-countdown)
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### [Countdown](/functions/game-library/start-countdown)
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If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
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@ -137,7 +137,7 @@ If your game has a time limit, you can start a countdown in which case `game->cu
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export function startCountdown(ms: number)
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```
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### [Game over](/microbit/functions/game-library/game-over)
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### [Game over](/functions/game-library/game-over)
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If the `life` reaches zero or the time expires (see countdown), the game enters the **game over** mode. When the game is over, `game->is running` returns false
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@ -157,5 +157,5 @@ game.gameOver()
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### Lessons
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[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -20,5 +20,5 @@ game.gameOver()
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### Lessons
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[game of chance](/microbit/lessons/game-of-chance)
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[game of chance](/lessons/game-of-chance)
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@ -18,5 +18,5 @@ export function move(_this: micro_bitSprites.LedSprite, leds: number)
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### Lessons
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[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -28,5 +28,5 @@ export function y(_this: micro_bitSprites.LedSprite) : number
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### Lessons
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[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -52,5 +52,5 @@ export function direction(_this: micro_bitSprites.LedSprite) : number
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### Lessons
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[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -55,5 +55,5 @@ export function startCountdown(ms: number)
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### Lessons
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[bop it](/microbit/lessons/bop-it) | [game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)
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[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -53,5 +53,5 @@ export function startCountdown(ms: number)
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### Lessons
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[bop it](/microbit/lessons/bop-it) | [game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)
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[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -20,5 +20,5 @@ export function isTouching(_this: micro_bitSprites.LedSprite, other: micro_bitSp
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### Lessons
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[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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@ -26,5 +26,5 @@ export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
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### Lessons
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[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)
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[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
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