From d43c0f6e23e72b4dbbcc294f8086c326558f9216 Mon Sep 17 00:00:00 2001 From: Michael Elliot Braun Date: Thu, 31 Mar 2016 18:16:45 -0700 Subject: [PATCH] hero 2 --- docs/lessons/hero/activity.md | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/docs/lessons/hero/activity.md b/docs/lessons/hero/activity.md index 7f81263f..c133ce8a 100644 --- a/docs/lessons/hero/activity.md +++ b/docs/lessons/hero/activity.md @@ -98,13 +98,9 @@ while (true) { Let's create the third function and forth function that continues the same logic in the y-direction of pacman and ghost. We create a function from the Game drawer that will check the y-direction of pacman and ghost. Finally, change the y-direction of the ghost to continue following pacman. ```blocks - - let ghost = 0; - let food = 0; - let hero = 0; -hero = game.createSprite(2, 2); -food = game.createSprite(4, 4); -ghost = game.createSprite(0, 0); +let hero = game.createSprite(2, 2); +let food = game.createSprite(4, 4); +let ghost = game.createSprite(0, 0); ghost.change(LedSpriteProperty.Blink, 100); food = led.brightness() == 8; while (true) {