Use the new enum syntax in devices as well
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enum MesCameraEvent {
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enum MesCameraEvent {
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//% enumval=MES_CAMERA_EVT_TAKE_PHOTO block="take photo"
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//% block="take photo"
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TakePhoto,
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TakePhoto = DAL.MES_CAMERA_EVT_TAKE_PHOTO as number,
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//% enumval=MES_CAMERA_EVT_START_VIDEO_CAPTURE block="start video capture"
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//% block="start video capture"
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StartVideoCapture,
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StartVideoCapture = DAL.MES_CAMERA_EVT_START_VIDEO_CAPTURE as number,
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//% enumval=MES_CAMERA_EVT_STOP_VIDEO_CAPTURE block="stop video capture"
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//% block="stop video capture"
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StopVideoCapture,
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StopVideoCapture = DAL.MES_CAMERA_EVT_STOP_VIDEO_CAPTURE as number,
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//% enumval=MES_CAMERA_EVT_TOGGLE_FRONT_REAR block="toggle front-rear"
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//% block="toggle front-rear"
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ToggleFrontRear,
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ToggleFrontRear = DAL.MES_CAMERA_EVT_TOGGLE_FRONT_REAR as number,
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//% enumval=MES_CAMERA_EVT_LAUNCH_PHOTO_MODE block="launch photo mode"
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//% block="launch photo mode"
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LaunchPhotoMode,
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LaunchPhotoMode = DAL.MES_CAMERA_EVT_LAUNCH_PHOTO_MODE as number,
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//% enumval=MES_CAMERA_EVT_LAUNCH_VIDEO_MODE block="launch video mode"
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//% block="launch video mode"
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LaunchVideoMode,
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LaunchVideoMode = DAL.MES_CAMERA_EVT_LAUNCH_VIDEO_MODE as number,
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//% enumval=MES_CAMERA_EVT_STOP_PHOTO_MODE block="stop photo mode"
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//% block="stop photo mode"
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StopPhotoMode,
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StopPhotoMode = DAL.MES_CAMERA_EVT_STOP_PHOTO_MODE as number,
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//% enumval=MES_CAMERA_EVT_STOP_VIDEO_MODE block="stop video mode"
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//% block="stop video mode"
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StopVideoMode,
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StopVideoMode = DAL.MES_CAMERA_EVT_STOP_VIDEO_MODE as number,
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}
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}
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enum MesAlertEvent {
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enum MesAlertEvent {
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//% enumval=MES_ALERT_EVT_DISPLAY_TOAST block="display toast"
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//% block="display toast"
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DisplayToast,
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DisplayToast = DAL.MES_ALERT_EVT_DISPLAY_TOAST as number,
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//% enumval=MES_ALERT_EVT_VIBRATE block="vibrate"
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//% block="vibrate"
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Vibrate,
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Vibrate = DAL.MES_ALERT_EVT_VIBRATE as number,
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//% enumval=MES_ALERT_EVT_PLAY_SOUND block="play sound"
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//% block="play sound"
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PlaySound,
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PlaySound = DAL.MES_ALERT_EVT_PLAY_SOUND as number,
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//% enumval=MES_ALERT_EVT_PLAY_RINGTONE block="play ring tone"
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//% block="play ring tone"
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PlayRingtone,
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PlayRingtone = DAL.MES_ALERT_EVT_PLAY_RINGTONE as number,
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//% enumval=MES_ALERT_EVT_FIND_MY_PHONE block="find my phone"
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//% block="find my phone"
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FindMyPhone,
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FindMyPhone = DAL.MES_ALERT_EVT_FIND_MY_PHONE as number,
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//% enumval=MES_ALERT_EVT_ALARM1 block="ring alarm"
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//% block="ring alarm"
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RingAlarm,
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RingAlarm = DAL.MES_ALERT_EVT_ALARM1 as number,
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//% enumval=MES_ALERT_EVT_ALARM2 block="ring alarm 2"
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//% block="ring alarm 2"
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RingAlarm2,
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RingAlarm2 = DAL.MES_ALERT_EVT_ALARM2 as number,
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//% enumval=MES_ALERT_EVT_ALARM3 block="ring alarm 3"
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//% block="ring alarm 3"
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RingAlarm3,
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RingAlarm3 = DAL.MES_ALERT_EVT_ALARM3 as number,
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//% enumval=MES_ALERT_EVT_ALARM4 block="ring alarm 4"
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//% block="ring alarm 4"
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RingAlarm4,
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RingAlarm4 = DAL.MES_ALERT_EVT_ALARM4 as number,
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//% enumval=MES_ALERT_EVT_ALARM5 block="ring alarm 5"
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//% block="ring alarm 5"
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RingAlarm5,
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RingAlarm5 = DAL.MES_ALERT_EVT_ALARM5 as number,
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//% enumval=MES_ALERT_EVT_ALARM6 block="ring alarm 6"
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//% block="ring alarm 6"
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RingAlarm6,
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RingAlarm6 = DAL.MES_ALERT_EVT_ALARM6 as number,
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}
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}
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enum MesDeviceInfo {
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enum MesDeviceInfo {
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//% enumval=MES_DEVICE_INCOMING_CALL block="incoming call"
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//% block="incoming call"
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IncomingCall,
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IncomingCall = DAL.MES_DEVICE_INCOMING_CALL as number,
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//% enumval=MES_DEVICE_INCOMING_MESSAGE block="incoming message"
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//% block="incoming message"
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IncomingMessage,
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IncomingMessage = DAL.MES_DEVICE_INCOMING_MESSAGE as number,
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//% enumval=MES_DEVICE_ORIENTATION_LANDSCAPE block="orientation landscape"
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//% block="orientation landscape"
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OrientationLandscape,
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OrientationLandscape = DAL.MES_DEVICE_ORIENTATION_LANDSCAPE as number,
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//% enumval=MES_DEVICE_ORIENTATION_PORTRAIT block="orientation portrait"
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//% block="orientation portrait"
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OrientationPortrait,
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OrientationPortrait = DAL.MES_DEVICE_ORIENTATION_PORTRAIT as number,
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//% enumval=MES_DEVICE_GESTURE_DEVICE_SHAKEN block="shaken"
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//% block="shaken"
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Shaken,
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Shaken = DAL.MES_DEVICE_GESTURE_DEVICE_SHAKEN as number,
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//% enumval=MES_DEVICE_DISPLAY_OFF block="display off"
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//% block="display off"
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DisplayOff,
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DisplayOff = DAL.MES_DEVICE_DISPLAY_OFF as number,
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//% enumval=MES_DEVICE_DISPLAY_ON block="display on"
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//% block="display on"
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DisplayOn,
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DisplayOn = DAL.MES_DEVICE_DISPLAY_ON as number,
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}
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}
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enum MesRemoteControlEvent {
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enum MesRemoteControlEvent {
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//% enumval=MES_REMOTE_CONTROL_EVT_PLAY block="play"
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//% block="play"
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play,
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play = DAL.MES_REMOTE_CONTROL_EVT_PLAY as number,
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//% enumval=MES_REMOTE_CONTROL_EVT_PAUSE block="pause"
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//% block="pause"
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pause,
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pause = DAL.MES_REMOTE_CONTROL_EVT_PAUSE as number,
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//% enumval=MES_REMOTE_CONTROL_EVT_STOP block="stop"
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//% block="stop"
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stop,
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stop = DAL.MES_REMOTE_CONTROL_EVT_STOP as number,
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//% enumval=MES_REMOTE_CONTROL_EVT_NEXTTRACK block="next track"
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//% block="next track"
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nextTrack,
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nextTrack = DAL.MES_REMOTE_CONTROL_EVT_NEXTTRACK as number,
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//% enumval=MES_REMOTE_CONTROL_EVT_PREVTRACK block="previous track"
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//% block="previous track"
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previousTrack,
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previousTrack = DAL.MES_REMOTE_CONTROL_EVT_PREVTRACK as number,
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//% enumval=MES_REMOTE_CONTROL_EVT_FORWARD block="forward"
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//% block="forward"
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forward,
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forward = DAL.MES_REMOTE_CONTROL_EVT_FORWARD as number,
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//% enumval=MES_REMOTE_CONTROL_EVT_REWIND block="rewind"
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//% block="rewind"
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rewind,
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rewind = DAL.MES_REMOTE_CONTROL_EVT_REWIND as number,
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//% enumval=MES_REMOTE_CONTROL_EVT_VOLUMEUP block="volume up"
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//% block="volume up"
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volumeUp,
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volumeUp = DAL.MES_REMOTE_CONTROL_EVT_VOLUMEUP as number,
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//% enumval=MES_REMOTE_CONTROL_EVT_VOLUMEDOWN block="volume down"
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//% block="volume down"
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volumeDown,
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volumeDown = DAL.MES_REMOTE_CONTROL_EVT_VOLUMEDOWN as number,
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}
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}
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enum MesDpadButtonInfo {
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enum MesDpadButtonInfo {
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//% enumval=MES_DPAD_BUTTON_A_DOWN block="A down"
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//% block="A down"
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ADown,
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ADown = DAL.MES_DPAD_BUTTON_A_DOWN as number,
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//% enumval=MES_DPAD_BUTTON_A_UP block="A up"
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//% block="A up"
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AUp,
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AUp = DAL.MES_DPAD_BUTTON_A_UP as number,
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//% enumval=MES_DPAD_BUTTON_B_DOWN block="B down"
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//% block="B down"
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BDown,
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BDown = DAL.MES_DPAD_BUTTON_B_DOWN as number,
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//% enumval=MES_DPAD_BUTTON_B_UP block="B up"
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//% block="B up"
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BUp,
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BUp = DAL.MES_DPAD_BUTTON_B_UP as number,
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//% enumval=MES_DPAD_BUTTON_C_DOWN block="C down"
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//% block="C down"
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CDown,
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CDown = DAL.MES_DPAD_BUTTON_C_DOWN as number,
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//% enumval=MES_DPAD_BUTTON_C_UP block="C up"
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//% block="C up"
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CUp,
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CUp = DAL.MES_DPAD_BUTTON_C_UP as number,
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//% enumval=MES_DPAD_BUTTON_D_DOWN block="D down"
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//% block="D down"
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DDown,
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DDown = DAL.MES_DPAD_BUTTON_D_DOWN as number,
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//% enumval=MES_DPAD_BUTTON_D_UP block="D up"
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//% block="D up"
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DUp,
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DUp = DAL.MES_DPAD_BUTTON_D_UP as number,
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//% enumval=MES_DPAD_BUTTON_1_UP block="1 down"
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//% block="1 down"
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_1Down,
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_1Down = DAL.MES_DPAD_BUTTON_1_UP as number,
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//% enumval=MES_DPAD_BUTTON_1_DOWN block="1 up"
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//% block="1 up"
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_1Up,
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_1Up = DAL.MES_DPAD_BUTTON_1_DOWN as number,
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//% enumval=MES_DPAD_BUTTON_2_DOWN block="2 down"
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//% block="2 down"
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_2Down,
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_2Down = DAL.MES_DPAD_BUTTON_2_DOWN as number,
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//% enumval=MES_DPAD_BUTTON_2_UP block="2 up"
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//% block="2 up"
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_2Up,
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_2Up = DAL.MES_DPAD_BUTTON_2_UP as number,
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//% enumval=MES_DPAD_BUTTON_3_DOWN block="3 down"
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//% block="3 down"
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_3Down,
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_3Down = DAL.MES_DPAD_BUTTON_3_DOWN as number,
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//% enumval=MES_DPAD_BUTTON_3_UP block="3 up"
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//% block="3 up"
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_3Up,
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_3Up = DAL.MES_DPAD_BUTTON_3_UP as number,
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//% enumval=MES_DPAD_BUTTON_4_DOWN block="4 down"
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//% block="4 down"
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_4Down,
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_4Down = DAL.MES_DPAD_BUTTON_4_DOWN as number,
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//% enumval=MES_DPAD_BUTTON_4_UP block="4 up"
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//% block="4 up"
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_4Up,
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_4Up = DAL.MES_DPAD_BUTTON_4_UP as number,
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}
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}
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//% color=156 weight=80
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//% color=156 weight=80
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