support for is-gesture (#1873)

* support for is-gesture

* updated shims

* activate shake button

* refactor

* refactor shake button
This commit is contained in:
Peli de Halleux
2019-03-21 07:40:23 -07:00
committed by GitHub
parent 8890614325
commit d640dc5eed
9 changed files with 96 additions and 11 deletions

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@ -13,6 +13,7 @@ input.onPinPressed(TouchPin.P0, () => {
});
input.buttonIsPressed(Button.A);
input.isGesture(Gesture.Shake);
input.compassHeading();
input.pinIsPressed(TouchPin.P0);
input.temperature();
@ -27,4 +28,6 @@ input.setAccelerometerRange(AcceleratorRange.OneG);
## See also
[onButtonPressed](/reference/input/on-button-pressed), [onGesture](/reference/input/on-gesture), [onPinPressed](/reference/input/on-pin-pressed), [buttonIsPressed](/reference/input/button-is-pressed), [compassHeading](/reference/input/compass-heading), [pinIsPressed](/reference/input/pin-is-pressed), [temperature](/reference/input/temperature), [acceleration](/reference/input/acceleration), [lightLevel](/reference/input/light-level), [rotation](/reference/input/rotation), [magneticForce](/reference/input/magnetic-force), [runningTime](/reference/input/running-time), [setAccelerometerRange](/reference/input/set-accelerometer-range), [calibrate-compass](/reference/input/calibrate-compass)
[onButtonPressed](/reference/input/on-button-pressed), [onGesture](/reference/input/on-gesture), [onPinPressed](/reference/input/on-pin-pressed), [buttonIsPressed](/reference/input/button-is-pressed),
[is gesture](/reference/input/is-gesture),
[compassHeading](/reference/input/compass-heading), [pinIsPressed](/reference/input/pin-is-pressed), [temperature](/reference/input/temperature), [acceleration](/reference/input/acceleration), [lightLevel](/reference/input/light-level), [rotation](/reference/input/rotation), [magneticForce](/reference/input/magnetic-force), [runningTime](/reference/input/running-time), [setAccelerometerRange](/reference/input/set-accelerometer-range), [calibrate-compass](/reference/input/calibrate-compass)

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@ -0,0 +1,28 @@
# Is Gesture
Tests if a gesture is currently detected.
```sig
input.isGesture(Gesture.Shake)
```
## Parameters
* ``gesture`` means the way you hold or move the @boardname@. This can be `shake`, `logo up`, `logo down`, `screen up`, `screen down`, `tilt left`, `tilt right`, `free fall`, `3g`, or `6g`.
## Example: random number
This program shows a number from `2` to `9` when you shake the @boardname@.
```blocks
forever(function() {
if (input.isGesture(Gesture.Shake)) {
let x = Math.randomRange(2, 9)
basic.showNumber(x)
}
})
```
## See Also
[on gesture](/reference/input/on-gesture)

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@ -24,3 +24,6 @@ input.onGesture(Gesture.Shake,() => {
})
```
## See Also
[is gesture](/reference/input/is-gesture)