inserting macros instead of hard coded board names

This commit is contained in:
Peli de Halleux
2016-11-01 10:42:42 -07:00
parent 6799721c9b
commit d76d92e041
132 changed files with 271 additions and 271 deletions

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@ -33,7 +33,7 @@ let acceleration = input.acceleration(Dimension.X)
let accelerationAbsolute = Math.abs(acceleration)
```
## 4. Write the code to use the acceleration value from question 3 to set the brightness on the BBC micro:bit.
## 4. Write the code to use the acceleration value from question 3 to set the brightness on the @boardname@.
<br/>

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@ -22,6 +22,6 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
<br/>
## 4. Write the code to include acceleration value question 3 to set the brightness on the BBC micro:bit.
## 4. Write the code to include acceleration value question 3 to set the brightness on the @boardname@.

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@ -1,12 +1,12 @@
# glowing pendulum block tutorial
The glowing pendulum changes the screen brightness based on the acceleration measured on the BBC micro:bit.
The glowing pendulum changes the screen brightness based on the acceleration measured on the @boardname@.
### Rebuild the game!
The blocks have been shuffled! Put them back together so that...
* all LEDs are turned on
* the BBC micro:bit repeats code **forever** that
* the @boardname@ repeats code **forever** that
* reads the acceleration along the ``y`` axis,
* calculate the absolute value of the acceleration
* scales down the acceleration value by a factor of `4`