wired up onPinReleased to simulator
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20d0dd91ad
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@ -716,6 +716,7 @@ svg.sim.grayscale {
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let state = this.board;
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state.pins[index].touched = false;
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this.updatePin(state.pins[index], index);
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this.board.bus.queue(state.pins[index].id, DAL.MICROBIT_BUTTON_EVT_UP);
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this.board.bus.queue(state.pins[index].id, DAL.MICROBIT_BUTTON_EVT_CLICK);
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})
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})
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@ -734,7 +735,7 @@ svg.sim.grayscale {
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let state = this.board;
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state.buttons[index].pressed = false;
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svg.fill(this.buttons[index], this.props.theme.buttonUp);
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this.board.bus.queue(state.buttons[index].id, DAL.MICROBIT_BUTTON_EVT_UP);
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this.board.bus.queue(state.buttons[index].id, DAL.MICROBIT_BUTTON_EVT_CLICK);
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})
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})
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@ -765,6 +766,7 @@ svg.sim.grayscale {
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svg.fill(this.buttons[1], this.props.theme.buttonUp);
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svg.fill(this.buttons[2], this.props.theme.virtualButtonUp);
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this.board.bus.queue(state.buttons[2].id, DAL.MICROBIT_BUTTON_EVT_UP);
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this.board.bus.queue(state.buttons[2].id, DAL.MICROBIT_BUTTON_EVT_CLICK);
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})
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}
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