lesson updates

This commit is contained in:
Michael Elliot Braun
2016-03-30 11:15:31 -07:00
70 changed files with 221 additions and 196 deletions

View File

@ -24,7 +24,7 @@ We create a **variable**, `count` to keep track of the current count. The number
```blocks
let count_ = 0
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count, 150)
})
@ -40,7 +40,7 @@ We are only pressing on button pressed once. So the number to display on the mic
```blocks
count_ = 0
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
})

View File

@ -28,7 +28,7 @@ let count = 0
```blocks
let count_ = 0
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
})
@ -42,7 +42,7 @@ input.onButtonPressed("A", () => {
```blocks
count_ = 0
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
})

View File

@ -12,27 +12,28 @@ Answers may vary. Generally, on button pressed run code when an input button is
Write the line of code that creates a condition when the BBC micro:bit button A is pressed.
```blocks
input.onButtonPressed(Button.A, () => {
input.onButtonPressed(Button.A, () => {
})
```
## 3. Consider the following directions
## 3. Write the line of code that creates a **local variable** and a **random number**.
Write the line of code that creates a **local variable** and a **random number**.
```blocks
let randomNumber = Math.random(10)
```
## 4. Consider the following code
## 4.
If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed. Explain why that particular area is shaded.
```blocks
randomNumber = Math.random(10)
```
If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed. Explain why that particular area is shaded.
![](/static/mb/lessons/guess-the-number-0.png)