try to use uBit.soundmotor sound functions
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9
libs/core/music.cpp
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9
libs/core/music.cpp
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#include "ksbit.h"
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namespace music {
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void playTone(int freqency, int ms) {
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uBit.soundmotor.Sound_On(freqency);
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if(ms > 0) uBit.sleep(ms);
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uBit.soundmotor.Sound_Off();
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}
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}
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