Merge branch 'master' into editortoolbox
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commit
e175e70d01
@ -76,7 +76,7 @@ namespace Boolean_ {
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}
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//%
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bool bang(bool v) { return !v; }
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bool bang(int v) { return v == 0; }
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}
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namespace Number_ {
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@ -53,9 +53,9 @@ namespace pxsim {
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}
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public shiftRight(cols: number) {
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for (let x = this.width - 1; x <= 0; --x)
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for (let x = this.width - 1; x >= 0; --x)
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for (let y = 0; y < 5; ++y)
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this.set(x, y, x > cols ? this.get(x - cols, y) : 0);
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this.set(x, y, x >= cols ? this.get(x - cols, y) : 0);
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}
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public clear(): void {
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@ -195,11 +195,16 @@ namespace pxsim.ImageMethods {
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board().ledMatrixState.animationQ.enqueue({
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interval: interval,
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frame: () => {
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//TODO: support right to left.
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if (off >= leds.width || off < 0) return false;
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stride > 0 ? display.shiftLeft(stride) : display.shiftRight(-stride);
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let c = Math.min(stride, leds.width - off);
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if (stride > 0) {
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display.shiftLeft(stride);
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const c = Math.min(stride, leds.width - off);
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leds.copyTo(off, c, display, 5 - stride)
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} else {
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display.shiftRight(-stride);
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const c = Math.min(-stride, leds.width - off);
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leds.copyTo(off, c, display, 0)
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}
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off += stride;
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return true;
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},
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