@ -6,7 +6,7 @@ or [string](/types/string) you say.
|
||||
When you use the equals sign to store something in a variable, the equals sign is called
|
||||
an *assignment operator*, and what you store is called a *value*.
|
||||
|
||||
### Storing numbers in variables
|
||||
## Storing numbers in variables
|
||||
|
||||
This program makes the variable `item` equal `5` and then shows it on the [LED screen](/device/screen).
|
||||
|
||||
@ -15,7 +15,7 @@ let item = 5
|
||||
basic.showNumber(item)
|
||||
````
|
||||
|
||||
### Storing strings in variables
|
||||
## Storing strings in variables
|
||||
|
||||
This program makes the variable `name` equal `Joe` and then shows it on the [LED screen](/device/screen).
|
||||
|
||||
@ -24,13 +24,13 @@ let name = "Joe"
|
||||
basic.showString(name);
|
||||
````
|
||||
|
||||
### Notes
|
||||
## Notes
|
||||
|
||||
You can use the assignment operator with variables of
|
||||
every [type](/types). A *type* is which kind of thing
|
||||
a variable can store, like a number or string.
|
||||
|
||||
### See also
|
||||
## See also
|
||||
|
||||
[variable](/blocks/variables/var), [types](/types)
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
## #examples
|
||||
|
||||
### Example: show the value of a variable
|
||||
## Example: show the value of a variable
|
||||
|
||||
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Then display the new value of the variable on the LED screen. Like this:
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
How to define and use local variables.
|
||||
|
||||
### @parent language
|
||||
## @parent language
|
||||
|
||||
A variable is a place where you can store and retrieve data. Variables have a name, a [type](/types), and value:
|
||||
|
||||
@ -10,7 +10,7 @@ A variable is a place where you can store and retrieve data. Variables have a na
|
||||
* *type* refers to the kind of data a variable can store
|
||||
* *value* refers to what's stored in the variable
|
||||
|
||||
### Var statement
|
||||
## Var statement
|
||||
|
||||
Use the Block Editor variable statement to create a variable
|
||||
and the [assignment operator](/blocks/variables/assign)
|
||||
@ -35,7 +35,7 @@ A variable is created for the number returned by the [brightness](/reference/led
|
||||
let b = led.brightness();
|
||||
```
|
||||
|
||||
### Using variables
|
||||
## Using variables
|
||||
|
||||
Once you've defined a variable, just use the variable's name whenever you need what's stored in the variable. For example, the following code shows the value stored in `counter` on the LED screen:
|
||||
|
||||
@ -52,7 +52,7 @@ counter = counter + 10;
|
||||
basic.showNumber(counter);
|
||||
```
|
||||
|
||||
### Why use variables?
|
||||
## Why use variables?
|
||||
|
||||
If you want to remember and modify data, you'll need a variable.
|
||||
A counter is a great example:
|
||||
@ -65,7 +65,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
});
|
||||
```
|
||||
|
||||
### Local variables
|
||||
## Local variables
|
||||
|
||||
Local variables exist only within the function or block of code where they're defined. For example:
|
||||
|
||||
@ -77,11 +77,11 @@ if (led.brightness() > 128) {
|
||||
}
|
||||
```
|
||||
|
||||
#### Notes
|
||||
### Notes
|
||||
|
||||
* You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "new variable".
|
||||
|
||||
### See also
|
||||
## See also
|
||||
|
||||
[types](/types), [assignment operator](/blocks/variables/assign)
|
||||
|
||||
|
Reference in New Issue
Block a user