@ -100,9 +100,9 @@ basic.forever(() => {
|
||||
});
|
||||
```
|
||||
|
||||
### ~avatar avatar
|
||||
## ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/glowing-pendulum/challenges)!
|
||||
|
||||
### ~
|
||||
## ~
|
||||
|
||||
|
@ -24,13 +24,13 @@ basic.forever(() => {
|
||||
|
||||
```
|
||||
|
||||
### Challenge 1
|
||||
## Challenge 1
|
||||
|
||||

|
||||
|
||||
Hold the @boardname@ in your hand in a dark room. Move the @boardname@ like a pendulum and produce a slow image that captures the pattern of the @boardname@ LEDs.
|
||||
|
||||
### Challenge 2
|
||||
## Challenge 2
|
||||
|
||||
Replace "y" in `acceleration(y)` with "x" or "z". Changing the axis will cause the @boardname@ to measure the force in a different direction. What differences in the resulting pattern does this replacement make?
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
The glowing pendulum changes the screen brightness based on the acceleration measured on the @boardname@.
|
||||
|
||||
### Rebuild the game!
|
||||
## Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* all LEDs are turned on
|
||||
|
Reference in New Issue
Block a user