@ -7,7 +7,7 @@ let item: game.LedSprite = null;
|
||||
item.change(LedSpriteProperty.X, 0);
|
||||
```
|
||||
|
||||
### Parameters
|
||||
## Parameters
|
||||
|
||||
* the **sprite** you want to change
|
||||
* the kind of [number](/types/number) you want to change for the sprite, like
|
||||
@ -17,7 +17,7 @@ item.change(LedSpriteProperty.X, 0);
|
||||
* ``brightness``, how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function)
|
||||
* ``blink``, how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)
|
||||
|
||||
### Example
|
||||
## Example
|
||||
|
||||
This program makes a sprite on the left side of the screen,
|
||||
waits two seconds (2000 milliseconds),
|
||||
@ -29,7 +29,7 @@ basic.pause(2000);
|
||||
ball.change(LedSpriteProperty.X, 2);
|
||||
```
|
||||
|
||||
### See also
|
||||
## See also
|
||||
|
||||
[turn](/reference/game/turn),
|
||||
[brightness](/reference/led/brightness),
|
||||
|
Reference in New Issue
Block a user