@ -7,7 +7,7 @@ let item: game.LedSprite = null;
|
||||
item.get(LedSpriteProperty.X);
|
||||
```
|
||||
|
||||
### Parameters
|
||||
## Parameters
|
||||
|
||||
* the **sprite** you want to know something about
|
||||
* the kind of [number](/types/number) you want to know about the sprite, like
|
||||
@ -17,11 +17,11 @@ item.get(LedSpriteProperty.X);
|
||||
* ``brightness``, how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function)
|
||||
* ``blink``, how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)
|
||||
|
||||
### Returns
|
||||
## Returns
|
||||
|
||||
The [number](/types/number) you asked for.
|
||||
|
||||
### Example
|
||||
## Example
|
||||
|
||||
This program makes a sprite and shows the number of its brightness on the screen.
|
||||
|
||||
@ -30,7 +30,7 @@ let ball = game.createSprite(0, 2);
|
||||
basic.showNumber(ball.get(LedSpriteProperty.Brightness));
|
||||
```
|
||||
|
||||
### See also
|
||||
## See also
|
||||
|
||||
[turn](/reference/game/turn),
|
||||
[brightness](/reference/led/brightness),
|
||||
|
Reference in New Issue
Block a user