moving neopixel state to pxt

This commit is contained in:
Peli de Halleux 2016-09-13 13:09:02 -07:00
parent 72a621ec8b
commit e59ae37954
2 changed files with 3 additions and 84 deletions

View File

@ -4,54 +4,10 @@ namespace pxsim {
if (b) { if (b) {
let np = b.neopixelState; let np = b.neopixelState;
if (np) { if (np) {
np.updateBuffer(buffer, pin); let buf = <Uint8Array[]>(<any>buffer).data;
np.updateBuffer(buf, pin);
runtime.queueDisplayUpdate(); runtime.queueDisplayUpdate();
} }
} }
} }
} }
namespace pxsim {
export enum NeoPixelMode {RGB, RGBW};
export type RGBW = [number, number, number, number];
function readNeoPixelBuffer(inBuffer: Uint8Array[], outColors: RGBW[], mode: NeoPixelMode) {
let buf = inBuffer;
let stride = mode === NeoPixelMode.RGBW ? 4 : 3;
let pixelCount = Math.floor(buf.length / stride);
for (let i = 0; i < pixelCount; i++) {
// NOTE: for whatever reason, NeoPixels pack GRB not RGB
let r = buf[i * stride + 1] as any as number
let g = buf[i * stride + 0] as any as number
let b = buf[i * stride + 2] as any as number
let w = 0;
if (stride === 4)
w = buf[i * stride + 3] as any as number
outColors[i] = [r, g, b, w]
}
}
export class NeoPixelState {
private buffers: {[pin: number]: Uint8Array[]} = {};
private colors: {[pin: number]: RGBW[]} = {};
private dirty: {[pin: number]: boolean} = {};
public updateBuffer(buffer: Buffer, pin: DigitalPin) {
//update buffers
let buf = <Uint8Array[]>(<any>buffer).data;
this.buffers[pin] = buf;
this.dirty[pin] = true;
}
public getColors(pin: number, mode: NeoPixelMode): RGBW[] {
let outColors = this.colors[pin] || (this.colors[pin] = []);
if (this.dirty[pin]) {
let buf = this.buffers[pin] || (this.buffers[pin] = []);
readNeoPixelBuffer(buf, outColors, mode);
this.dirty[pin] = false;
}
return outColors;
}
}
}

View File

@ -3,43 +3,6 @@
/// <reference path="../../libs/microbit/shims.d.ts"/> /// <reference path="../../libs/microbit/shims.d.ts"/>
/// <reference path="../../libs/microbit/enums.d.ts"/> /// <reference path="../../libs/microbit/enums.d.ts"/>
//TODO move to utils
namespace pxsim.visuals {
//expects rgb from 0,255, gives h in [0,360], s in [0, 100], l in [0, 100]
export function rgbToHsl(rgb: [number, number, number]): [number, number, number] {
let [r, g, b] = rgb;
let [r$, g$, b$] = [r / 255, g / 255, b / 255];
let cMin = Math.min(r$, g$, b$);
let cMax = Math.max(r$, g$, b$);
let cDelta = cMax - cMin;
let h: number, s: number, l: number;
let maxAndMin = cMax + cMin;
//lum
l = (maxAndMin / 2) * 100
if (cDelta === 0)
s = h = 0;
else {
//hue
if (cMax === r$)
h = 60 * (((g$ - b$) / cDelta) % 6);
else if (cMax === g$)
h = 60 * (((b$ - r$) / cDelta) + 2);
else if (cMax === b$)
h = 60 * (((r$ - g$) / cDelta) + 4);
//sat
if (l > 50)
s = 100 * (cDelta / (2 - maxAndMin));
else
s = 100 * (cDelta / maxAndMin);
}
return [Math.floor(h), Math.floor(s), Math.floor(l)];
}
}
namespace pxsim.visuals { namespace pxsim.visuals {
const PIXEL_SPACING = PIN_DIST * 3; const PIXEL_SPACING = PIN_DIST * 3;
const PIXEL_RADIUS = PIN_DIST; const PIXEL_RADIUS = PIN_DIST;
@ -115,7 +78,7 @@ namespace pxsim.visuals {
} }
public setRgb(rgb: [number, number, number]) { public setRgb(rgb: [number, number, number]) {
let hsl = rgbToHsl(rgb); let hsl = visuals.rgbToHsl(rgb);
let [h, s, l] = hsl; let [h, s, l] = hsl;
// at least 70% luminosity // at least 70% luminosity
l = Math.max(l, 60); l = Math.max(l, 60);