moving neopixel state to pxt
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@ -4,54 +4,10 @@ namespace pxsim {
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if (b) {
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let np = b.neopixelState;
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if (np) {
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np.updateBuffer(buffer, pin);
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let buf = <Uint8Array[]>(<any>buffer).data;
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np.updateBuffer(buf, pin);
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runtime.queueDisplayUpdate();
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}
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}
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}
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}
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namespace pxsim {
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export enum NeoPixelMode {RGB, RGBW};
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export type RGBW = [number, number, number, number];
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function readNeoPixelBuffer(inBuffer: Uint8Array[], outColors: RGBW[], mode: NeoPixelMode) {
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let buf = inBuffer;
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let stride = mode === NeoPixelMode.RGBW ? 4 : 3;
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let pixelCount = Math.floor(buf.length / stride);
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for (let i = 0; i < pixelCount; i++) {
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// NOTE: for whatever reason, NeoPixels pack GRB not RGB
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let r = buf[i * stride + 1] as any as number
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let g = buf[i * stride + 0] as any as number
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let b = buf[i * stride + 2] as any as number
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let w = 0;
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if (stride === 4)
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w = buf[i * stride + 3] as any as number
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outColors[i] = [r, g, b, w]
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}
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}
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export class NeoPixelState {
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private buffers: {[pin: number]: Uint8Array[]} = {};
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private colors: {[pin: number]: RGBW[]} = {};
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private dirty: {[pin: number]: boolean} = {};
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public updateBuffer(buffer: Buffer, pin: DigitalPin) {
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//update buffers
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let buf = <Uint8Array[]>(<any>buffer).data;
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this.buffers[pin] = buf;
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this.dirty[pin] = true;
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}
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public getColors(pin: number, mode: NeoPixelMode): RGBW[] {
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let outColors = this.colors[pin] || (this.colors[pin] = []);
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if (this.dirty[pin]) {
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let buf = this.buffers[pin] || (this.buffers[pin] = []);
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readNeoPixelBuffer(buf, outColors, mode);
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this.dirty[pin] = false;
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}
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return outColors;
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}
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}
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}
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@ -3,43 +3,6 @@
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/// <reference path="../../libs/microbit/shims.d.ts"/>
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/// <reference path="../../libs/microbit/enums.d.ts"/>
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//TODO move to utils
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namespace pxsim.visuals {
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//expects rgb from 0,255, gives h in [0,360], s in [0, 100], l in [0, 100]
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export function rgbToHsl(rgb: [number, number, number]): [number, number, number] {
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let [r, g, b] = rgb;
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let [r$, g$, b$] = [r / 255, g / 255, b / 255];
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let cMin = Math.min(r$, g$, b$);
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let cMax = Math.max(r$, g$, b$);
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let cDelta = cMax - cMin;
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let h: number, s: number, l: number;
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let maxAndMin = cMax + cMin;
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//lum
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l = (maxAndMin / 2) * 100
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if (cDelta === 0)
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s = h = 0;
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else {
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//hue
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if (cMax === r$)
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h = 60 * (((g$ - b$) / cDelta) % 6);
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else if (cMax === g$)
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h = 60 * (((b$ - r$) / cDelta) + 2);
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else if (cMax === b$)
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h = 60 * (((r$ - g$) / cDelta) + 4);
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//sat
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if (l > 50)
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s = 100 * (cDelta / (2 - maxAndMin));
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else
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s = 100 * (cDelta / maxAndMin);
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}
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return [Math.floor(h), Math.floor(s), Math.floor(l)];
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}
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}
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namespace pxsim.visuals {
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const PIXEL_SPACING = PIN_DIST * 3;
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const PIXEL_RADIUS = PIN_DIST;
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@ -115,7 +78,7 @@ namespace pxsim.visuals {
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}
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public setRgb(rgb: [number, number, number]) {
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let hsl = rgbToHsl(rgb);
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let hsl = visuals.rgbToHsl(rgb);
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let [h, s, l] = hsl;
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// at least 70% luminosity
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l = Math.max(l, 60);
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