Added boolean picker / coin flipper example.
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@ -195,7 +195,7 @@ metal stripe at the bottom of the micro:bit board.) For example, hold
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the ``GND`` button with one hand and touch the ``0`` pin (called
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``P0``) with your other hand to tell the micro:bit you're pressing it.
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Unscramble the blocks in the editor to show a heart when you press
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Unscramble the blocks in the editor to show a heart when you touch
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pin ``P0``.
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```shuffle
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@ -212,19 +212,101 @@ Click **Compile** to move your program to the BBC micro:bit!
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## ~hint
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Try this experiment: find a friend and hold hands together. Press the ``GND`` button
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while your friend pressed the ``P0`` button. You should see the heart! The electric current is going through your bodies and accross your handshake
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to make it happen!
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Try this experiment: find a friend and hold hands. Touch the ``GND``
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pin while your friend presses the ``P0`` pin. You should see the
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heart! The electric current is going through your bodies and across
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your handshake to make it happen!
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## ~
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## The amazing coin flipper
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### ~avatar avatar
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Are you trying to choose whether to play soccer or go to the movies
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instead, or which toppings to have on your pizza? Build a coin
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flipping machine with the BBC micro:bit to choose for you!
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### ~
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Here are the blocks to make your coin flipper. When you press button
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`B`, the coin flipper will show either `H` for heads or `T` for tails
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on the LED screen.
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```blocks
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basic.forever(() => {
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input.onButtonPressed(Button.B, () => {
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if (Math.randomBoolean()) {
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basic.showString("H");
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} else {
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basic.showString("T");
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}
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});
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});
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```
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### ~hint
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The ``pick random true or false`` block randomly tells the ``if``
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block `true` or `false`. If the ``pick`` block
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picked `true`, the ``if`` block shows the letter `H`. Otherwise, it
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shows the letter `T`.
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That's it!
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### ~
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### Keeping score
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#### ~avatar
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To keep track out of how many guesses you've won,
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add these blocks to your coin flipper:
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#### ~
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```blocks
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input.onButtonPressed(Button.A, () => {
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game.addScore(1);
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});
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input.onButtonPressed(Button.AB, () => {
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basic.showNumber(game.score());
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});
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```
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These blocks mean that if you press button `A`, you will add `1` to
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your score, and if you press `A` and `B` together, the micro:bit will
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show your score.
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When you're done, your coin flipping program should look like this:
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```blocks
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basic.forever(() => {
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input.onButtonPressed(Button.B, () => {
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if (Math.randomBoolean()) {
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basic.showString("H");
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} else {
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basic.showString("T");
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}
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});
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input.onButtonPressed(Button.A, () => {
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game.addScore(1);
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});
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input.onButtonPressed(Button.AB, () => {
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basic.showNumber(game.score());
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});
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});
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```
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Flip until your thumbs get tired!
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## Let's play Rock Paper Scissors!
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### ~avatar avatar
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Build a Rock Paper Scissors game with the BBC micro:bit!
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You can play the game with a friend who has it on a micro:bit.
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You can also play it with friends who are just using their hands.
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Build a Rock Paper Scissors game with the BBC micro:bit! You can play
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the game with a friend who has it on a micro:bit. You can also play
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it with friends who are just using their hands. (The game is built
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like a coin flipper, but with three choices instead of two.)
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### ~
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